Applying PN Triangles and PN Quads using openGL's Tessellation engine
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Updated
Mar 17, 2017 - Makefile
Applying PN Triangles and PN Quads using openGL's Tessellation engine
My Computer Graphics Projects in OpenGL which include samples for Curves, 3D Objects, Lighting, Curved Surfaces, Textures
Water Simulation, Collision Detection (SAT), PN Triangle, PN Quad Tessellation
PN Triangles and PN Quads Subdivision with Tessellation Shaders
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