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Avoid bounds checking where it is safe to do so #74
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efaulhaber
changed the title
Improve performance by using inbounds access wherever it is safe to do so
Avoid bounds checking where it is safe to do so
Nov 8, 2024
Codecov ReportAttention: Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #74 +/- ##
==========================================
+ Coverage 88.13% 88.15% +0.01%
==========================================
Files 15 15
Lines 489 498 +9
==========================================
+ Hits 431 439 +8
- Misses 58 59 +1
Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry. |
svchb
requested changes
Nov 15, 2024
svchb
approved these changes
Nov 15, 2024
LasNikas
reviewed
Nov 18, 2024
LasNikas
approved these changes
Nov 18, 2024
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This PR and trixi-framework/TrixiParticles.jl#656 yield a ~3% speedup on a Threadripper 3990X and a ~42% speedup on an Nvidia H100. Interestingly, there is no difference on an Nvidia RTX 3090 with FP64 (probably limited by something else), but it benefits even more from inbounds on FP32 with a 60% speedup.
Not all bounds checks could be safely removed. See #79 for a completely exception-free kernel. The additional speedup is about 2% and can be neglected.