Release v1.0.0-dev
This is a development release containing additional features, which extend from the base release v1.0.0. The added features are summarized as follows:
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Multi-module Support: CityGML top-level features from most thematic modules, such as buildings, bridges, tunnels, vegetation, etc. can now be mapped and matched using the same graph database. Currently, city object groups are excluded from the matching process.
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3D Spatial Matching: In addition to R-tree of 2D footprints, the height information is also considered while finding the best match for 3D CityGML top-level features, such as tunnels and trees.
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Accurate Bounding Boxes: The bounding box of top-level features are normally given in the input CityGML documents. They may however be missing or not fully represent their geometric contents, especially in trees and city furniture with XLinks or implicit geometries (with transformation matrix and reference point). Since bounding boxes play a crucial role in subsequent analyses, the current implementation recalculates these bounding boxes after all XLinks have been resolved and replaces and stores the new bounding box also in the same graphs.
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Matching of Trees: Trees often have very small footprints or bounding volume. Finding matching candidates solely based on their overlapping footprints or volumes may still result in a large number of potential matches. To minimize this number further, ideally to a single optimal match, additional checks are introduced, such as weighted values for class, species, height, and especially names of each tree.
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Other Improvements: Additional improvements include:
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The reconstruction methods can now produce the correct type for double and integer arrays directly, without relying on string casting.
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Matching of attributed nodes now counts the number of their common properties with the same names and values.
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Further refactoring and introduction of new helper functions.
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