- Syntax Highlighting
- Keywords/Built-In Variables Autocompletion
- User-created Resources Autocompletion
- Function/Control Snippets
- Auto Indentation
- Create new script through Sublime (Beta)
Using Sublime Package Control:
Command Palette (⌘⇧P) ➤ Package Control: Install package ➤ GameMaker Language (GML) Bundle
Restart your Sublime and you're ready to rock!
- Checkout my tutorial on setting up your GameMaker Studio: 2 for Sublime!
- Name your source file with extension
gml
. For example,example.gml
. Syntax highlighting will be applied automatically. - Partially type keywords, built-in variables, and names of user-created resources to trigger autocompletion. To enable user-created resources completions, make sure your project root directory is opened in Sublime.
- Partially type function names to trigger function snippets. If multiple parameters are avaliable, TAB (↹) to go to next one. Most of the built-in functions are avaliable as snippets.
- Other custom snippets are:
for
,if
,else
,repeat
,switch
,while
,with
, andprint
that writesshow_debug_message
. - To indent your gml file, use:
Command Palette (⌘⇧P) ➤ Indentation: Reindent Lines.
- To create a new script, use:
Command Palette (⌘⇧P) ➤ GameMaker: New Script
- You need to copy & paste manually between Sublime and GameMaker: Studio.
- Name your source file with extension
gmll
, the extra 'l' stands for legacy. For example,example.gmll
. - User-created resources autocompletion is not supported.
- Everything else is pretty much the same as GameMaker: Studio 2.