Changed mesh orientations, added normals to triangle mesh, clarified … #80
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…camera.
Cleaned up some Houdini/Karma ApiSchemas or properties.
To make it easier for tools which don't yet read both types of USD meshes, this commit changes the geometry to be rightHanded. There should be no visual differences for renderers/software that recognize meshes could have either winding order. (Issue #70)
The triangulated variant now has
normals
authored as well now (Issue #69)Also re-authored the Camera transform using XformCommonAPI, rather than a 4x4 Matrix, so the translate/rotate values are clear.