0.0.28
Changelog
A more detailed changelog can be found on github.
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See the documentation for further details.
Known issues.
0.0.28 (2024-01-17)
moved the github project into an organization named vengi-voxel - the url changed to https://github.com/vengi-voxel/vengi.
General:
- Improved SLAB5/6 support of
kvx
,kv6
,kfa
andvox
- Don't fill the inner voxels of the SLAB5/6 models anymore
- Improved palette support for plane and volume import
- Fixed an error in de-duplicating Magicavoxel models
- Allow one to save/convert only visible nodes
ply
format got support for converting polygons into triangles- Show the full application name as window title
- Improved esc handling for menus and popups
- Added support for particube
pcubes
and3zh
support - Added support for Photoshop
ase
palette - Added support for Paintshop Pro (JASC)
pal
palette - Extended support for the Gimp
gpl
palette format to support the AseSprite alpha channel extension - Added support to collect anonymous metrics (disabled by default)
- Added support to align all models in a scene - useful for rendering all models for an overview
- Extended lua bindings
- Added automatic bash and zsh completion generation for all apps. Just use e.g.
vengi-voxconvert --completion bash
(orzsh
) - Calculate normals for the cubic mesh extractor, too
- Added support for cubzh
b64
maps - Fixed endian issue on big endian machines in
gltf
loading - Fixed non-flipped uv coordinates for some
gltf
files
VoxConvert:
- Improved
--export-models
to work with the output format given by--output
- Added
--filter-property
to filter by node propertykey<:value>
VoxEdit:
- Added alternative split-object implementation and expose it to the editor tool panel
- Fixed split dialog appearing too late
- Added shader for marching cubes
- Fixed selection handling
- Added tip of the day dialog
- Resize to selection
- Fixed palette panel issue if you changed the order of colors
- Added more templates to the new-scene-dialog
- Made the new-scene-dialog scrollable
- Allow one to change the transform of a node with updating the children
- Fixed a few crashes
- Improved gizmo settings panel
- Added the console next to the animation timeline panel
- Improved color themes (especially the light theme)
- Only show the brush panel if in edit mode
- Converted the script brush back to a normal panel
- Automatically reference all child nodes when creating a new reference
- Allow one to switch between cubes and marching cubes rendering in the editor
- Added
clear
andfill
commands - Preview for the line brush
- Allow to render the bones
Thumbnailer:
- Add a few more command line options to control the camera