0.0.5.0
Notes
This release adds 3 new voxel volume formats and improved existing formats a lot. It is possible to load the scene graph now for magicavoxel models.
Next to these changes the client/server movement and general npc handling was improved a lot.
Changelog
A more detailed changelog can be found on github.
0.0.5 (2020-07-26)
Client:
- Fixed movement
Server:
- Fixed visibility check
- Fixed segfault while removing npcs
VoxEdit:
- Started to add scene mode edit support (move volumes)
VoxConvert:
- Support different palette files (cvar
palette
) - Support writing outside the registered application paths
- Allow to overwrite existing files
General:
- Switched to qb as default volume format
- Improved scene graph support for Magicavoxel vox files
- Fixed invisible voxels for qb and qbt (Qubicle) volume format
- Support automatic loading different volume formats for assets
- Support Command&Conquer vxl files
- Support Ace of Spades map files (vxl)
- Support Qubicle exchange format (qef)
- Perform mesh extraction in dedicated threads for simple volume rendering
- Improved gizmo rendering and translation support
- Fixed memory leaks on shutdown
- Improved profiling support via tracy