Releases: vengi-voxel/vengi
0.0.14
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Changelog
A more detailed changelog can be found on github.
There is a NixOS Linux package available, too
0.0.14 (2021-11-21)
General:
- License for our own voxel models is now CC-BY-SA
- Support loading just the thumbnails from voxel formats
- Support bigger volume sizes for a few formats
- Don't polute the home directory with build dir settings
- Fixed gamma handling in shaders
- Added bookmark support to the ui dialog
Thumbnailer:
- Added qbcl thumbnail support
VoxEdit:
- Render the inactive layer in grayscale mode
0.0.13
Changelog
A more detailed changelog can be found on github.
0.0.13 (2021-10-29)
General:
- Logfile support added
- Fixed windows DLL handling for animation hot reloading
UI:
- Fixed log notifications taking away the focus from the current widget
VoxEdit:
- Fixed windows OpenGL error while rendering the viewport
0.0.12
0.0.11
Changelog
There is a hotfix release 0.0.13 available at https://github.com/mgerhardy/engine/releases/tag/v0.0.13
A more detailed changelog can be found on github.
0.0.11 (2021-10-25)
General:
- Added url command
- Reduced memory allocations per frame
- Added key bindings dialog
- Added notifications for warnings and errors in the ui
- Fixed Sandbox Voxedit VXM v12 loading and added saving support
- Fixed MagicaVoxel vox file rotation handling
VoxEdit:
- Removed old ui and switched to dearimgui
- Added lua script editor
- Added noise api support to the lua scripts
0.0.10
Changelog
0.0.10 (2020-09-19)
General:
- Added
--version
and-v
commandline option to show the current version of each application - Fixed texture coordinate indices for multi layer obj exports
- Improved magicavoxel transform support for some models
- Fixed magicavoxel x-axis handling
- Support newer versions of vxm and vxr
- Fixed bug in file dialog which prevents you to delete characters #77
VoxEdit:
- Improved scene edit mode
- Progress on the ui conversion to dear imgui
Tools:
- Rewrote the ai debugger
0.0.9.0
0.0.8.0
0.0.7.0
Notes
Check out the new generator scripts in voxedit. Find the documentation and examples at https://mgerhardy.github.io/engine/voxedit/LUAScript/
Changelog
0.0.7 (2020-09-15)
General:
- Fixed wrong-name-for-symlinks shown
- Added support for writing qef files
- Added lua script interface to generate voxels
- Added stacktrace support for windows
- Refactored module structure (split app and core)
- Optimized character animations
- Hot reload character animation C++ source changes in debug builds
- Added quaternion lua support
- Updated external dependencies
- Refactored lua bindings
- Support Chronovox-Studio files (csm)
- Support Nick's Voxel Model files (nvm)
- Support more versions of the vxm format
VoxEdit:
- Converted some voxel generation functions to lua
- Implemented new voxel generator scripts
0.0.6.0
Notes
This is mainly a bugfix release for 0.0.5.0
Changelog
A more detailed changelog can be found on github.
0.0.6 (2020-08-02)
General:
- Fixed gamma cvar usage
- Enable vsync by default
- Updated external dependencies
- Activated OpenCL in a few tools
- Added symlink support to virtual filesystem
VoxEdit:
- Fixed loading palette lua script with material definitions
- Fixed error in resetting mirror axis
- Fixed noise generation
- Reduced palette widget size
- Fixed palette widget being invisible on some dpi scales
0.0.5.0
Notes
This release adds 3 new voxel volume formats and improved existing formats a lot. It is possible to load the scene graph now for magicavoxel models.
Next to these changes the client/server movement and general npc handling was improved a lot.
Changelog
A more detailed changelog can be found on github.
0.0.5 (2020-07-26)
Client:
- Fixed movement
Server:
- Fixed visibility check
- Fixed segfault while removing npcs
VoxEdit:
- Started to add scene mode edit support (move volumes)
VoxConvert:
- Support different palette files (cvar
palette
) - Support writing outside the registered application paths
- Allow to overwrite existing files
General:
- Switched to qb as default volume format
- Improved scene graph support for Magicavoxel vox files
- Fixed invisible voxels for qb and qbt (Qubicle) volume format
- Support automatic loading different volume formats for assets
- Support Command&Conquer vxl files
- Support Ace of Spades map files (vxl)
- Support Qubicle exchange format (qef)
- Perform mesh extraction in dedicated threads for simple volume rendering
- Improved gizmo rendering and translation support
- Fixed memory leaks on shutdown
- Improved profiling support via tracy