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Add a method for generic table processing #23
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I think a very good approach to this issue is to provide a utility function that takes in an input state object (assuming its value is a table), and then computes a table of state objects. An API for doing that might look like this: local libraryArray = Hold({
"Vinum", "Atticus", "Streamable"
}, ...)
-- In this example, both `key` and `value` are state objectified beforehand.
-- as such, the computer function can efficiently decide whether it needs to care
-- about the key/value
local libraryDictonary = InTable(libraryArray, function(use, key, value)
return "Library", use(value)
end)
for key, stateObj in libraryDictonary do -- Remember: InTable returns a table of state objects!
print(key, stateObj:get() -- This prints "Library Vinum/Atticus/Streamable".
end Plus, cases where a state object needs to recompute its key (either the key changed, or removed entirely), we could store a reference to the key, and when any operations concerning keys/indexes are needed to be done, we could do it without making it vulnerable to bugs. I also think that InTable should error when two objects try to use the same key, but thats an implementation detail. |
Deferred to 0.5 |
An alternative design that I am leaning towards more is something like this: local projects = scope:Source({Vinum = true, reactifiy = false, codify = false})
-- NOTE: InTable should be able to also work with BulkCreate's resultant tables.
local libraries = scope:InTable(projects, function(key, value)
if not value then
return nil
end
return key(), true
end)
for libraryName in Read(libraries) do
print(libraryName)
end
-- prints:
-- "Vinum" |
Deferred to Vinum 0.6. |
While it's not the goal to have something strictly similar to ForX objects, it's generally a good idea to offer some kind of of table processing.
This issue's status is the same as #22.
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