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@vcmap/plugin-cli

Part of the VC Map Project

Note: This documentation is for version @vcmap/ui 6.0.0, compatible with the VC Map.

Migration Guide for Plugins from @vcmap/ui 5.0.0

The @vcmap/plugin-cli helps develop and build plugins for the VC Map.

Features

  • Creating basic plugin structure
  • Providing plugin development server
  • Building plugins for production

Prerequisite

You need nodejs 20 and npm installed on your system to use this tool.

Installation

To install in your project:

npm i -D @vcmap/plugin-cli

To install globally:

npm i -g @vcmap/plugin-cli

Usage

You can use the following workflow to quickly develop plugins. Note, that the @vcmap/plugin-cli does not directly depend on @vcmap/ui to avoid version conflicts in the used API within a plugin. This means, that all commands (except for the create command) must be executed from within an installed plugin cli within the plugin itself using npx. When using the create command, the @vcmap/plugin-cli will automatically be installed as a devDependency in its current major version. You can then use either the scripts defined by the template in your package.json npm start, npm run bundle etc. or npx to execute CLI commands.

All commands have (optional) cli options. Run vcmplugin --help or vcmplugin help [command] for more information. For serve and preview you can alternatively define a vcs.config.js in your plugin's root directory. For more information see here.

Folder structure

As of v3, all plugins must follow the same rudimentary folder structure, as depicted below:

-| src/
-|  index.js
-| package.json
-| README.md

And for TS based plugins:

-| src/
-|  index.ts
-| package.json
-| README.md
-| tsconfig.json

It is important to, not that the entry point for building the plugin (and the file which exports the default export for the plugin interface) MUST be located at ./src/index.js or ./src/index.ts respectively. If you have created your plugin using any version of the @vcmap/plugins-cli, this will already be the case.

1. Creating a new plugin

To create a new plugin template, run the following:

vcmplugin create

This will open a command prompt helping you to create the basic structure of a plugin. Be sure to check out the peer dependecy section as well.

Optionally, in the create-prompt you can choose an existing plugin @vcmap/hello-world as a template.

2. Serving a plugin for development

To serve your plugin in dev mode, run the following within your projects root:

npx vcmplugin serve

The dev mode gives you complete debug information on all integrated libraries (@vcmap/core, ol etc.) By default, this command will launch a dev server at localhost:8008 using the @vcmap/ui peer dependency package of your plugin as its base. You can provide an alternate app config if you wish.

This is the dev mode, only your plugin will be served. Any other plugins in the config will be stripped. To view how your plugin integrates with others, use the preview command.

3. Serving a plugin for integration

To serve your plugin in preview mode, run the following within your projects root:

npx vcmplugin preview

The preview mode allows you to view your plugin in its destined environment. You can see how it interacts with other plugins & other customizations applied to a map. Preview will build your plugin continuously and serve the production ready code using a base application. By default, this will launch a dev server at localhost:5005 using the @vcmap/ui package as its base. Alternatively you can provide a URL to a hosted VC Map application and use said application as its base instead.

4. Building a plugin staging application

A staging application creates a full deployable VC Map in the dist folder with the following components.

  • compiled @vcmap/ui library and all dependencies
  • default @vcmap/ui configurations
  • default @vcmap/ui plugins
  • compiled plugin which is in development.

Building the staging application will collect all parts and will inject the plugin in development in the default app configuration. The staging application can for example be used to deploy the App in an Apache in a postCommit Pipeline. (See .gitlab-ci.yml for an example).

npx vcmplugin buildStagingApp

To start a webserver to serve the content of the dist folder call npx vite preview; This will start a static webserver on the port 4173.

The Dockerfile in build/staging/Dockerfile can be used to create a Docker Container which serves the content of the dist folder.

npx vcmplugin buildStagingApp
cd dist
docker build -f ../build/staging/Dockerfile -t vcmap:staging .
docker run --rm -p 5000:80 vcmap:staging

5. Building a plugin

To build your project, run the following from within your projects root:

npx vcmplugin build

This will build your plugin and place it in the dist directory.

6. Integrating a plugin in a productive VC MAP

To bundle your project for productive use, run the following from within your projects root:

npx vcmplugin bundle

This will create a dist folder with your bundled code and assets.

Using the VC Publisher you can simply upload the tar.gz file from the dist folder within your administration "Map Plugins" tab. Afterward you can add the plugin to your app using the app-configurator.

Without using the VC Publisher you can also deploy a plugin manually:

  • Unzip the tar.gz on a server
  • Add the plugin to a module configuration plugins section, specifying a name and entry property (path to the plugin location)

vcm config js

The @vcmap/plugin-cli supports an optional configuration file, which can be used for the commands serve and preview. It's an alternative to providing cli parameters (which will still have precedence) and even has a few extra feature like proxy or inline config files. This can be helpful, if you want to share specific parameters valid for a specific plugin. In order to do so just save a vcm.config.js in your plugin's root directory. This file has to return a js object as default export.

Example vcm.config.js defining proxy and port:

export default {
  // server.proxy see https://vitejs.dev/config/server-options.html#server-proxy
  proxy: {
    // string shorthand: http://localhost:8008/foo -> https://vc.systems/foo
    '/foo': 'https://vc.systems',
  },
  port: 5005,
};

The following parameters are valid:

parameter type description
config string|Object An optional configObject or fileName to use for configuring the plugin
auth string Potential auth string to download assets (index.html, config) with
port number Optional alternative port (default 8008)
appConfig string|Object An optional configObject resp. fileName or URL to an app config
vcm string A filename or URL to a VC Map application. Only works for preview command! Takes precedence over appConfig parameter.
proxy Object A server proxy (see vitejs.dev)

The vcm parameter uses a hosted map application to preview the plugin. The plugin is bundled and added to the application. This parameter is only working for preview mode.

For the appConfig option, map and plugin are bundled to create a preview environment. Here only the configuration is loaded from the provided url or object. This parameter is working for both preview and serve mode.

About Peer Dependencies

The @vcmap/ui uses some very large libraries, notably CesiumJS. To reduce the amount of traffic generated for loading plugins, all large libraries (see the list below), are provided in production (instead of bundling them into every plugin). This a) guarantees a certain amount of type safety (using the @vcsuite/check parameter assertion library for instance), b) reduces the amount of traffic required to load an application and c) leverages browser caching more readily.

The following libraries are provided by the @vcmap/ui in a deployed application. You should define these as peer dependencies if you use them in your plugin:

  • @vcmap/core
  • @vcmap-cesium/engine
  • ol
  • vue
  • vuetify

If you want to update your plugin to a newer version of @vcmap/ui, the @vcmap/plugin-cli provides a update tool. Just change to your plugin's directory and run:

vcmplugin update

This will automatically update all peer dependencies defined in your plugin to the corresponding version of the latest @vcmap/ui.

During the build step, these libraries are automatically externalized by the @vcmap/plugin-cli and in production all plugins & the map core share the same cesium library.

But, to make this work, it is important to define these dependencies as peer dependencies of a plugin and that the provided index files are used (over directly importing from the source file).

For instance:

import Cartesian3 from '@vcmap-cesium/engine/Source/Core/Cartesian3.js';

should be rewritten to:

import { Cartesian3 } from '@vcmap-cesium/engine';

Overwriting Peer Dependencies

If you want to work with a release candidate or a specific branch of @vcmap/core or @vcmap/ui you need to define overrides within your plugin's package.json. This will replace the package(s) in your dependency tree with the corresponding version.

{
  "peerDependencies": {
    "@vcmap/core": "5.1.0-rc.3",
    "@vcmap/ui": "5.1.0-rc.3"
  },
  "overrides": {
    "@vcmap/core": "5.1.0-rc.3",
    "@vcmap/ui": "5.1.0-rc.3"
  }
}

What about openlayers?

openlayers provides a special case, since its modules do not provide a flat namespace. To circumvent this limitation, the @vcmap/ui provides a flat namespaced ol.js and a mechanic to rewrite openlayers imports. This is automatically applied by the @vcmap/rollup-plugin-vcs-ol used by the @vcmap/plugin-cli build step. So openlayers imports can be written as:

import Feature from 'ol/Feature.js';

or

import { Feature } from 'ol';

VC Map Plugins

The following defines a plugin in its rough structure. If you use the @vcmap/plugin-cli to create your project, a template already adhering to these specs will be created for you.

  • All plugins must provide the following:
    • package.json with name, description, version, author and dependencies.
    • config.json with default parameters for the plugins' configuration.
    • README.md describing the plugins' capabilities and usage.
    • src/index.js JS entry point.
  • A plugin may provide static plugin assets in a plugin-assets directory. (See About Plugin Assets
  • Plugin names are defined by the plugins' package name and therefore must obey npm package name guidelines:
    • choose a name that
      • is unique
      • is descriptive
      • is lowercase
      • is uri encode-able
      • doesn't start with ., _ or a digit
      • doesn't contain white spaces or any special characters like ~\'!()*"
    • do not use scope @vcmap, since it is only to be used by official plugins provided by virtual city systems. But you are encouraged to use your own scope.
  • Plugin dependencies have to be defined in the package.json.
    • dependency: all plugin specific dependencies NOT provided by the @vcmap/ui.
    • peerDependency: dependencies provided by the @vcmap/ui,
    • devDependency: all dependencies only required for development, e.g. eslint.
  • Plugins can be published to NPM, but should contain both source and minified code to allow seamless integration into the VC Map UI environment. For this reason the package.json of a plugin defines two exports:
{
  ".": "./src/index.js",
  "./dist": "./dist/index.js"
}

Plugin Interface:

Plugins must provide a function default export which returns an Object complying with the VC Map Plugin Interface describe below. This function is passed the current configuration of the plugin as its first argument and the base URL (without the filename) from which the plugin was loaded as its second argument.

declare type PluginConfigEditorComponent<C extends Object> = VueComponent<{
  getConfig(): C;
  setConfig(config?: C): void;
}>;

declare type PluginConfigEditor<C extends Object> = {
  component: PluginConfigEditorComponent<C>;
  title?: string;
  collectionName?: string;
  itemName?: string;
  infoUrlCallback?: () => string;
};

declare interface VcsPlugin<T extends Object, S extends Object> {
  readonly name: string;
  readonly version: string;
  readonly mapVersion: string;
  i18n?: {
    [x: string]: unknown;
  };
  initialize?: (app: VcsUiApp, state?: S) => Promise<void>;
  onVcsAppMounted?: (app: VcsUiApp) => Promise<void>;
  toJSON?: () => T;
  getDefaultOptions?: () => T;
  getState?: () => S | Promise<S>;
  getConfigEditors?: () => Array<PluginConfigEditor<object>>;
  destroy?: () => void;
}

declare function defaultExport<T extends Object, S extends Object>(
  config: T,
  baseUrl: string,
): VcsPlugin<T, S>;

The function default export should not throw! Put exceptions in initialize instead.

A Simple JavaScript implementation of this interface can be seen below::

// index.js
/**
 * @param {PluginExampleConfig} config
 * @returns {VcsPlugin}
 */
export default function defaultExport(config, baseUrl) {
  return {
    get name() {
      return packageJSON.name;
    },
    get version() {
      return packageJSON.version;
    },
    async initialize(app, state) {
      console.log('I was loaded from ', baseUrl);
    },
    async onVcsAppMounted(app) {},
    async getState() {
      return {};
    },
    getDefaultOptions() {
      return {};
    },
    async toJSON() {
      return {};
    },
    getConfigEditors() {
      return [];
    },
    destroy() {},
  };
}

Plugin Config Editor

Part of the plugin interface is the option to provide one or more custom config editors. These config editors will be used in the VC Publisher to define the configuration of a plugin or a plugin custom class, like a custom layer or feature info. If a plugin does not provide a config editor, the JsonEditor is always used as fallback.

To provide a custom editor, the plugin has to implement a getConfigEditors method returning one or more editors. A plugin config editor definition consists of

  • component: The vue component providing the ui of the editor. This vue component has to extend the AbstractConfigEditor.vue, which can be imported from @vcmap/ui. The component has to provide two props:
    • getConfig for getting the serialized configuration and
    • setConfig to update the changed configuration (do not pass proxies or anything by reference to setConfig! See note below for more information)
  • title: An optional title displayed in the window header of the editor and on action buttons (e.g. tooltip)
  • collectionName: The collection the item belongs to. Default is plugins collection. For a layer config editor you would provide layers.
  • itemName: The item the editor can be used for. Can be a name or className. Default is the plugin's name. For a layer you would provide MyNewLayer.className.
  • infoUrlCallback: An optional function returning an url referencing help or further information regarding the config editor.

IMPORTANT NOTE:

Make sure you do not pass proxy elements or internals by reference to setConfig!

  • proxies can be removed by using vue's toRaw function
  • toRaw is not deep, therefor nested proxy elements like arrays have to be manually removed, e.g. by iterating over the array and calling toRaw on each array item
  • everything passed by reference has to be deeply cloned, e.g. using structuredClone

Best practice: Use setConfig(structuredClone(...)) because it will throw, if you pass a proxy

An example of plugin config editor can look like this:

<template>
  <AbstractConfigEditor @submit="apply" v-bind="{ ...$attrs, ...$props }">
    <VcsFormSection heading="general" expandable :start-open="true">
      <v-container class="py-0 px-1">
        <v-row no-gutters>
          <v-col>
            <VcsLabel html-for="someProp">
              {{ $t('myPlugin.someProp') }}
            </VcsLabel>
          </v-col>
          <v-col>
            <VcsTextField id="someProp" v-model="localConfig.someProp" />
          </v-col>
        </v-row>
      </v-container>
    </VcsFormSection>
  </AbstractConfigEditor>
</template>

<script>
  import { VContainer, VRow, VCol } from 'vuetify/components';
  import {
    AbstractConfigEditor,
    VcsFormSection,
    VcsLabel,
    VcsTextField,
  } from '@vcmap/ui';
  import { ref, toRaw } from 'vue';
  import { getDefaultOptions } from '../defaultOptions.js';

  export default {
    name: 'MyPluginConfigEditor',
    components: {
      VContainer,
      VRow,
      VCol,
      AbstractConfigEditor,
      VcsFormSection,
      VcsLabel,
      VcsTextField,
    },
    props: {
      getConfig: {
        type: Function,
        required: true,
      },
      setConfig: {
        type: Function,
        required: true,
      },
    },
    setup(props) {
      const defaultOptions = getDefaultOptions();
      const config = props.getConfig();
      const localConfig = ref({ ...defaultOptions, ...config });

      const apply = () => {
        // Do not pass proxy elements or internals by reference! See note above example for more information
        props.setConfig(structuredClone(toRaw(localConfig.value)));
      };

      return {
        localConfig,
        apply,
      };
    },
  };
</script>

<style scoped></style>

About Plugin Assets

Plugin assets are considered to be static files, such as images, fonts etc. which shall be access from within the plugin. Since plugins have no knowledge of where they will be deployed, the @vcmap/ui provides the getPluginAssetUrl helper function which allows you to generate an asset URL at runtime.

Place all your assets into the plugin-assets directory in your plugin (top level). Your plugin structure should look something like this:

-| my-plugin/
---| src/
-----| index.js
---| plugin-assets/
-----| icon.png
---| package.json

To access the icon.png from within your code, you would do the following:

<template>
  <v-img :src="icon" alt="plugin-icon" max-width="200" />
</template>

<script>
  import { inject } from 'vue';
  import { getPluginAssetUrl } from '@vcmap/ui';
  import { name } from '../package.json';

  export const windowId = 'hello_world_window_id_plugin-cli';

  export default {
    name: 'HelloWorld',
    components: { VcsButton },
    setup() {
      const app = inject('vcsApp');

      return {
        icon: getPluginAssetUrl(app, name, 'plugin-assets/icon.png'),
      };
    },
  };
</script>

You can of course, use fetch to retrieve assets in the same fashion. Should you wish to use assets (such as images) in your css make sure that they are embedded or you will have to use an inline style & a bound vue property, since the helper cannot handle css resources.

If you have to access assets before your plugin is created (in the exported function of your plugin code), you will have to use the baseUrl provided to you to generate the URL yourself.

About testing plugins

To test your plugin's API you can use vitest. The @vcmap/hello-world plugin contains a basic setup of a test environment including example spec using vitest. You will find the required setup in your created plugin, if you chose to add test as script to your package.json during the create-prompt.

As for now, we don't do any components testing.

Notes on Developing

To develop the plugin-cli, be sure to not npm link into plugins, since this will throw the resolver in resolving the @vcmap/ui peer dependency from the current plugin. Instead, run npm pack in the plugin cli and install the tarball in the plugin directly.

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