Straightforward OpenGL and GLFW bindings for C# targeting .NET 8
The main goal is to keep the experience as similar to C/C++ as possible
This meant exporting the bindings with pointers, so unsafe code is required
Because with QuickGL, you can be writing OpenGL code in minutes
More information is available on the wiki, but you can get a GLFW window and OpenGL context with just 5 lines of code:
QuickGL.Init();
glfwInit();
nint window = glfwCreateWindow(640, 480, new QGLString("Game"), 0, 0);
glfwMakeContextCurrent(window);
QuickGL.LoadGL();
QuickGL includes some utilities to help you out with repetitive tasks:
QGLString
, to ease the interop between native strings (byte*
) and managed stringsQuickGL::ToPtr
, to help you use the fast stack memory (stackalloc
) with GLFW/GL functionsInput
, a wrapper around GLFW for keyboard and mouse input
Note
All of these are optional and you can just use QuickGL for the bindings just fine without them
The bindings are automatically generated based on the official GLFW header and OpenGL registry
You may generate your own custom bindings using QGLBindingsGen
This project is licensed under the MIT license
You may refer to the "LICENSE" file for more information