Releases: voxeet/comms-sdk-unreal
1.1.6
Bug Fixes
Reduced issues when launching multiple games in the "Selected Viewport" in the editor.
1.2.0-beta.8
Beta 8 Features
Added a tutorial that provides hints related to launching multiple games in the editor.
Beta 8 Changes
The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.
Beta 8 Bug Fixes
Fixed an issue where calling Disconnect
while closing the game resulted in a crash.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
- Added the On Local Participant Updated event.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
- The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
1.2.0-beta.7
Beta 7 Changes
The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
Beta 7 Bug Fixes
Fixed a memory leak during screen share.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
- Added the On Local Participant Updated event.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
1.1.5
Bug Fixes
Fixed a memory leak during screen share.
1.2.0-beta.6
Beta 6 Features
Added the On Local Participant Updated event.
Beta 6 Bug Fixes
Fixed an issue causing frequent camera restarts on Windows and Linux when initially joining a conference. This issue was most prevalent with cameras connected via USB.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
1.1.4
Bug Fixes
Fixed an issue causing frequent camera restarts on Windows and Linux when initially joining a conference. This issue was most prevalent with cameras connected via USB.
1.2.0-beta.5
Beta 5 Bug Fixes
Fixed an issue where closing a standalone game while receiving video frames resulted in a crash.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
1.1.3
Bug Fixes
Fixed an issue where closing a standalone game while receiving video frames resulted in a crash.
1.2.0-beta.4
Beta 4 Features
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
Beta 4 Changes
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
Beta 4 Bug Fixes
Fixed an issue where the On Error
exec pins of the standalone Blueprint functions were not fired correctly.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
1.2.0-beta.3
Beta 3 Features
Added the Get Current Video Device function.
Beta 3 Bug Fixes
Fixed an issue where calling the Get Texture function when handling the On Video Track Added event resulted in a null texture being returned.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.