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This repository has been archived by the owner on Sep 9, 2024. It is now read-only.

Releases: voxeet/comms-sdk-unreal

1.2.4

27 Oct 14:15
42a6545
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Bug Fixes

Fixed packaging of Dolby Voice DNR library for Ubuntu platforms.

1.2.3

11 Oct 11:08
7fdc061
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Bug Fixes

Fixed an issue where changing video resolutions could cause the renderer to crash.

1.2.2

09 Oct 13:59
16e57ce
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Bug Fixes

  • Fixed an issue where closing the window being screen shared resulted in a crash.
  • Properly packaging C++SDK library dependencies for UE4 plug-ins.

Improvements

Improve plugin packaging for both UE4 and UE5.

1.2.1

18 Sep 14:18
173f02e
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Bug Fixes

Fixed an issue with packaging games using the plugin.

1.2.0

18 Sep 08:31
ba41451
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Features

  • Added experimental audio-only support for Android.
  • Exposed error handling mechanisms to Blueprints.
  • Added the option to blur the background of the local camera feed.
  • Added text chat functionalities:
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the On Local Participant Updated event.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the Get Current Video Device function.
  • Added the Get Current Screenshare Source function.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.
  • Removed data related to bot injection from the Participant Info structure.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.

1.1.8

18 Sep 08:31
0a1cd97
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Bug Fixes

Fixed an issue where calling Disconnect while closing the game resulted in a crash.

1.2.0-beta.11

15 Sep 09:25
bf95173
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1.2.0-beta.11 Pre-release
Pre-release

Beta 11 Bug Fixes

Improved protection against possible races related to video sinks.

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.
  • Added the Get Current Video Device function.
  • Added text chat functionalities:
  • Added the Get Current Screenshare Source function.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the On Local Participant Updated event.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.

1.1.7

15 Sep 09:25
cb386de
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Bug Fixes

Improved protection against possible races related to video sinks.

1.2.0-beta.10

04 Sep 10:08
64588b2
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1.2.0-beta.10 Pre-release
Pre-release

Beta 10 Features

Added the On Remote Participant Connected and On Remote Participant Disconnected events that simplify keeping track of connected participants.

Beta 10 Bug Fixes

Fixed an issue where the path to the C++ SDK's dynamic libraries was incorrect on Unreal Engine 4, leading to crashes.

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.
  • Added the Get Current Video Device function.
  • Added text chat functionalities:
  • Added the Get Current Screenshare Source function.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the On Local Participant Updated event.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.

1.2.0-beta.9

30 Aug 14:14
e1046ac
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1.2.0-beta.9 Pre-release
Pre-release

Beta 9 Bug Fixes

Reduced issues when launching multiple games in the "Selected Viewport" in the editor.

1.2.0 Features

  • Added the option to blur the background of the local camera feed.
  • Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
  • Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
  • Added the Get Token From URL function that allows users to obtain a client access token from a URL.
  • Exposed error handling mechanisms to Blueprints.
  • Added the Get Current Video Device function.
  • Added text chat functionalities:
  • Added the Get Current Screenshare Source function.
  • Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
  • Added the On Local Participant Updated event.
  • Added a tutorial that provides hints related to launching multiple games in the editor.

1.2.0 Changes

  • The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
  • Removed data related to bot injection from the Participant Info structure.
  • The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
  • Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
  • The W_DolbyIOSampleMenu widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:
    • W_DolbyIOSampleAudioControls
    • W_DolbyIOSampleConferenceControls
    • W_DolbyIOSampleDeviceControls
    • W_DolbyIOSampleScreenshareControls
  • The sample video planes and the sample video material are now placed in Content/VideoSamples.
  • The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
  • The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
  • The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.