This repository has been archived by the owner on Sep 9, 2024. It is now read-only.
1.2.0-beta.11
Pre-release
Pre-release
Beta 11 Bug Fixes
Improved protection against possible races related to video sinks.
1.2.0 Features
- Added the option to blur the background of the local camera feed.
- Added the Update User Metadata function that allows users to change their name and avatar URL after joining a conference.
- Added the Set Audio Capture Mode function that allows users to select the noise reduction mode and voice font to apply to the local user's audio.
- Added the Get Token From URL function that allows users to obtain a client access token from a URL.
- Exposed error handling mechanisms to Blueprints.
- Added the Get Current Video Device function.
- Added text chat functionalities:
- The Broadcast Message function allows sending a message to all participants.
- The Send Message function allows sending a message to selected participants.
- The On Message Received event allows receiving messages.
- Added the Get Current Screenshare Source function.
- Added the option to select the video codec to be used in the conference. Selecting video codec "none" means that the conference is audio-only.
- Added the On Local Participant Updated event.
- Added a tutorial that provides hints related to launching multiple games in the editor.
1.2.0 Changes
- The Enable Video function now takes an additional parameter, which indicates whether or not to blur the background of the local camera feed.
- Removed data related to bot injection from the Participant Info structure.
- The On Disconnected event is now also triggered automatically after receiving an error that disconnected the client from the conference.
- Renamed the Get Dolby.io Token function to Dolby.io Get Token Using App Key And Secret.
- The
W_DolbyIOSampleMenu
widget is now placed in Content/WidgetSamples and is composed of several other sample widgets to control groups of functionalities:W_DolbyIOSampleAudioControls
W_DolbyIOSampleConferenceControls
W_DolbyIOSampleDeviceControls
W_DolbyIOSampleScreenshareControls
- The sample video planes and the sample video material are now placed in
Content/VideoSamples
. - The Connect function now takes an additional Video Codec parameter that allows the user to set the video codec to be used in the conference.
- The Set Log Settings function now takes an additional Log to Console parameter that allows the C++ SDK to log directly into the Unreal Output Log.
- The Set Log Settings function now takes an additional Log to File parameter that sets whether the C++ SDK logs should be written to a file. In previous versions, logs were always written to a file.