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Releases: vsg-dev/VulkanSceneGraph

v1.1.10

04 Feb 11:46
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What's Changed

  • Implemented sRGB support in ShaderSets and default format for colour framebuffer by @robertosfield in #1374 , further details can be found on thread: #1379
  • Added extra controls and convinience functions related to ColorSpace work. by @robertosfield in #1378
  • Added support for detail and elevation layers to vsg::TileDatabase by @robertosfield in #1360
  • Restructued and removed includes. by @robertosfield in #1370

Full Changelog: v1.1.9...v1.1.10

v1.1.9

10 Jan 11:31
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Full Changelog: v1.1.8...v1.1.9

v1.1.8

29 Nov 10:54
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New Contributors

Full Changelog: v1.1.7...v1.1.8

v1.1.7

24 Jul 17:51
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Full Changelog: v1.1.6...v1.1.7

v1.1.6

02 Jul 16:31
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  • Replaced original block vsg::Allocator with vsg::InstrusiveAllocator that is ~6 x faster at allocation/deallocation by @robertosfield in #1231 - see #1228 thread for more details.
  • Fix forward and back animation issue by @Mikalai in #1218

Full Changelog: v1.1.5...v1.1.6

v1.1.5

19 Jun 13:31
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New Contributors

Full Changelog: v1.1.4...v1.1.5

v1.1.4

20 May 14:33
967e632
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Full Changelog: v1.1.3...v1.1.4

v1.1.3

29 Apr 16:32
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  • Transfer on demand support for dataVariance set to STATIC_DATA by @robertosfield in #1141
  • Changed ViewDependentState lightData and viewportData to use storage buffer rather than uniform buffer to allow variable sized arrays to be used. by @robertosfield in #1143
  • Added vsg::SoftShadows and vsg::Percentage CloserSoftShadows support. by @robertosfield in #1144
  • Added vsg::RegionOfInterst node to help hint for algorithms like shadow map to use tight bounds by @robertosfield in #1145
  • Restructred Win32_Window::handleWin32Messages to make it more flexible for cases where applications provide their own windows by @robertosfield in #1153
  • Vulkan debug message callback by @robertosfield in #1156
  • Spotlight shadows by @AnyOldName3 in #1155
  • Add ninja-related files to .gitignore by @AnyOldName3 in #1158
  • Redirect std::cout & std::cerr to vsg::Logger by @robertosfield in #1161
  • Configurable view dependent state by @robertosfield in #1164
  • Changed PBR and Phong ShaderSet to use UnfiromBuffer rather than StorageBuffer LightData. by @robertosfield in #1165
  • Updated built-in ShaderSet with new VSG_ALPHA_TEST define by @robertosfield in #1167
  • Added ability to specify the lightDataSize in the fragment shader via specialization consistent with id=3 by @robertosfield in #1169

Full Changelog: v1.1.2...v1.1.3

v1.1.2

25 Mar 10:43
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Full Changelog: v1.1.1...v1.1.2

v1.1.1

25 Mar 09:59
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Full Changelog: v1.1.0...v1.1.1