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Add support for Final Fantasy 7: Remake Intergrade (#2454)
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* Update Game.cs

* Update GameRegistry.cs

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: UrbanCMC <[email protected]>

---------

Co-authored-by: cacophony-wj <[email protected]>
Co-authored-by: UrbanCMC <[email protected]>
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3 people authored Dec 20, 2023
1 parent b19d1aa commit f56c4e0
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,8 @@
### Changelog

#### Version - TBD
* Added Support for Final Fantasy 7: Remake Intergrade

#### Version - 3.4.0.0 - 11/19/2023
* Fixed `--outputPath` not being used for the CLI `compile` (thanks to @majcosta for fixing that)
* Improved Log message for cases where low storage on the drive Wabbajack is installed on causes compiles to fail
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2 changes: 2 additions & 0 deletions Wabbajack.DTOs/Game/Game.cs
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Expand Up @@ -52,4 +52,6 @@ public enum Game
[Description("Mount & Blade II: Bannerlord")] MountAndBlade2Bannerlord,
[Description("Valheim")]Valheim,
[Description("Modding Tools")] ModdingTools,

[Description("Final Fantasy VII Remake")] FinalFantasy7Remake
}
17 changes: 17 additions & 0 deletions Wabbajack.DTOs/Game/GameRegistry.cs
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Expand Up @@ -534,6 +534,23 @@ public static class GameRegistry
MainExecutable = @"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
}
},
{
Game.FinalFantasy7Remake, new GameMetaData
{
Game = Game.FinalFantasy7Remake,
NexusName = "finalfantasy7remake",
NexusGameId = 4202,
MO2Name = "FINAL FANTASY VII REMAKE",
MO2ArchiveName = "finalfantasy7remake",
SteamIDs = new[] { 1462040 },
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
@"ff7remake.exe".ToRelativePath()
},
MainExecutable = @"ff7remake.exe".ToRelativePath()
}
},
{
Game.ModdingTools, new GameMetaData
{
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