Camera mobs (AI eye and Blob eye) don't have shadows #336
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Fixes tgstation#85765
(Do cross repo links like this even work?)
(Lemon: if someone with perms on the repo in question merges it yes? I think?)
This removes the shadow from the AI and blob cursor mobs (the AI one is only visible to observers anyway IIRC).
Also removes the offset from them; they're "cursors" which are selecting floor tiles.
I was also interested in investigating "not letting you click on the shadow as a hitbox" but that doesn't seem to be a supported behaviour in BYOND.
It's not intentional for this to make mobs easier to click but... I guess it will.
Is that bad? I guess personally, while I didn't put it into the game with this intention, not really?
I have never thought pixel hunting was interesting skill expression and we're going to have swing combat eventually so maybe we just call it a feature 🙃