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Make Surface::present() errors non-fatal. (#2) #28

Make Surface::present() errors non-fatal. (#2)

Make Surface::present() errors non-fatal. (#2) #28

Triggered via push February 20, 2025 17:33
Status Success
Total duration 3m 0s
Artifacts

shaders.yml

on: push
Validate: HLSL
2m 39s
Validate: HLSL
Validate: MSL
51s
Validate: MSL
Validate: SPIR-V/GLSL/DOT/WGSL
1m 35s
Validate: SPIR-V/GLSL/DOT/WGSL
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