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Setting up the Dynamic Map plugin under Windows
FrozenCow edited this page Jan 1, 2011
·
11 revisions
This page assumes your root directory of your webserver is found at C:\Inetpub\wwwroot\
.
- To start, create the directory
C:\Inetpub\wwwroot\dynmap\
. - Copy the contents of the
web
directory found in the repository toC:\Inetpub\wwwroot\
.
You should now have the following directories: C:\Inetpub\wwwroot\dynmap\tiles\
and C:\Inetpub\wwwroot\dynmap\up\
.
- Go to
server.properties
in your Minecraft-directory and make sure you have the propertymap-tilepath
set toC:\Inetpub\wwwroot\dynmap\tiles\
:
map-tilepath=C:\Inetpub\wwwroot\dynmap\tiles
map-colorsetpath=colors.txt
map-signspath=signs.txt
map-serverport=8123
map-showmarkers=all
map-portraitgeneration=0
- Restart your Minecraft server.
- Join your Minecraft server and place a few blocks (randomly) to trigger dynmap to generate tiles for your map.
If everything went alright, you should now find some new .png
files in C:\Inetpub\wwwroot\dynmap\tiles\
. You can also go to http://mywebserver/dynmap/ in your browser. It should display the map, but also display an error not being able to update (player locations and map changes).
To fix this, we need to configure the webserver:
- Base Plugin Settings
- Web Setup
- Storage Setup
- HD Map Configuration
- World and template settings
- Guides
- Advanced Map Configuration
- Component Configuration
- Configuration of worlds
- Exporting World Data in Wavefront OBJ Format
- External Webserver Advanced
- Support for Minecraft Servers other than CraftBukkit
- Support for MinecraftForge based mods
- Support for Tekkit
- Custom Block Definitions
- Model Definition Files
- Texture Definition Files
- Defining a Block using a Custom Block Renderer
- Defining a Block using a Volumetric Model
- Defining a Cuboid Block
- Defining a Simple Block
- Defining Cuboid Models
- Defining Volumetric Models
- Special texture file types
- Using custom block renderers
- Incompatible mods