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Remove System.Reactive dependency #9
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/// <inheritdoc /> | ||
protected override void OnDetaching() | ||
{ | ||
base.OnDetaching(); | ||
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_disposables?.Dispose(); | ||
_disposable?.Dispose(); |
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Maybe set _disposable to null? Likely not necessary, but custom disposable instance might potentially leak something.
/// Represents an <see cref="System.IDisposable"/> that executes a specified action when disposed. | ||
/// </summary> | ||
/// <param name="dispose">The action to execute when disposed.</param> | ||
public class DisposableAction(System.Action dispose) : System.IDisposable |
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It can be internal, unless you want to keep it public for custom third party behaviors/triggers.
@@ -64,5 +62,7 @@ protected override void OnAttachedToVisualTree(CompositeDisposable disposable) | |||
} | |||
}; | |||
animation.RunAsync(AssociatedObject); |
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Just a question, should animation be cancelled, when this behavior is detached?
Looks good to me, other than hypothetical _disposable leak. |
Fixes #8