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EdReader

What does this module do: EdReader fires an event every time the game updates the corresponding files, Under here you can see the event names with what they show:

Event Triggered when:
Status Triggers when data inside event changes
Cargo Triggers every time your cargo has changed
Shipyard Triggers when opening shipyard screen
ModulesInfo Triggers when opening module screen on left display
NavRoute Triggers when setting route in galaxy map
Market Triggers when opening Market
Outfitting Triggers when opening outfitting
Journal Triggers every time a new event happens (Except the events above)
allData Triggers every time any event above triggers (Only if started with startRead)

How to use:

const edreader = require("edreader");

//Tell EdReader to start watching for updates, This will also send the full log if Journal
edreader.startRead("Journal")

//Fired every time EdReader sees an update
//This will send the event as the game sends it in the game journal
edreader.on('Journal', data => {
	//Code to process output
});

edreader.on("error", err => {
	if (err) throw err;
})

//Tell EdReader to stop watching for updates
edreader.stopRead("Journal")

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