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(#6) Added required #include to game records
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Skyrim and FalloutNV records now depend on the new specific game record
header that was accesible before by just including `GenericRecord.h`.

Those are TES5Record.h for Skyrim's records and FNVRecord.h for
FalloutNV's ones.
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leandor committed Nov 3, 2016
1 parent 4d8f1f5 commit cba1c10
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Showing 147 changed files with 148 additions and 1 deletion.
1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ACHRRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ACRERecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ACTIRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ADDNRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ALCHRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ALOCRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/AMEFRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/AMMORecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ANIORecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ARMARecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ARMORecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ASPCRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/AVIFRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/BOOKRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/BPTDRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CAMSRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CCRDRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CDCKRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CELLRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CHALRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CHIPRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CLASRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CLMTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CMNYRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/COBJRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CONTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CPTHRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CREARecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CSNORecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/CSTYRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/DEBRRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/DEHYRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/DIALRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/DOBJRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/DOORRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ECZNRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/EFSHRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/ENCHRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/EXPLRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/EYESRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/FACTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/FLSTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/FURNRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/GLOBRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/GMSTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/GRASRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/HAIRRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/HDPTRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/HUNGRecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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1 change: 1 addition & 0 deletions src/game/FalloutNewVegas/Records/IDLERecord.h
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#pragma once
#include "common/Common.h"
#include "common/GenericRecord.h"
#include "../FNVRecord.h"

namespace FNV
{
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