You need to add
<haxelib name="HaxePunkTmx" />
to your project.xml
file.
<assets path="assets/maps" rename="maps" include="*.tmx" />
To use this as a background image simply create a new instance of TmxEntity.
import haxepunk.tmx.TmxEntity;
public function createMap()
{
// create the map
var e = new TmxEntity("maps/mylevel.tmx");
// load layers named bottom, main, top with the appropriate tileset
e.loadGraphic("graphics/tileset.png", ["bottom", "main", "top"]);
// loads a grid layer named collision and sets the entity type to walls
e.loadMask("collision", "walls");
add(e);
}
To access map properties and object layers create an instance of TmxMap. To add it to the scene simply pass the TmxMap object to the TmxEntity constructor.
import haxepunk.tmx.TmxEntity;
import haxepunk.tmx.TmxMap;
public function createMap()
{
// create the map
var map = TmxMap.loadFromFile("maps/mylevel.tmx");
// access map properties
var prop = map.properties.resolve("myCustomProperties");
// go through the list of objects in an object layer
for(object in map.getObjectGroup("myObjectsLayer").objects)
{
// you can access:
object.name;
object.type;
object.x;
object.y;
object.width;
object.height;
// to read custom properties
object.custom.resolve("myProp");
}
// create the map
var e = new TmxEntity(map);
// load layers named bottom, main, top with the appropriate tileset
e.loadGraphic("graphics/tileset.png", ["bottom", "main", "top"]);
// loads a grid layer named collision and sets the entity type to walls
e.loadMask("collision", "walls");
add(e);
}
Copyright (C) 2012-2013 Matt Tuttle (original by Thomas Jahn)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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