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Update 1.2.0
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Update the config for the Smismass 2022 update
Added an optional taunt ID argument to the taunt command
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x07x08 authored Dec 24, 2022
1 parent d44ebda commit ba22823
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Showing 3 changed files with 308 additions and 248 deletions.
75 changes: 66 additions & 9 deletions addons/sourcemod/configs/econtaunts/taunts.cfg
Original file line number Diff line number Diff line change
@@ -1,21 +1,23 @@
// "EconTaunts" - do not change it at all
// Possible keyvalues for each particle attribute ID :
//
// "disabled" - blocks the unusual taunt (a 1 or a 0)
// "disabled" - blocks the unusual taunt (a 1 or a 0)
//
// "refire interval" - emits the particle again every set amount of time (in seconds)
// "refire interval" - emits the particle again every set amount of time (in seconds)
//
// "use particle system" - uses an info_particle_system instead of the default "tf_wearable + tempent" combo (a 1 or a 0);
// might be better in some (or most) cases, but it does not seem to fix particle leftovers
// "use particle system" - uses an info_particle_system instead of the default "tf_wearable + tempent" combo (a 1 or a 0);
// might be better in some (or most) cases, but it does not seem to fix particle leftovers
//
// The refire intervals have been taken from "items_game.txt" ("taunt_unusual_effects" section)
//
// For now, only one of 2 issue will give a taunt the "disabled" keyvalue :
// For now, only one of these issues will give a taunt the "disabled" keyvalue :
//
// Bad parenting - the taunt particle will move alongside the player instead of being motionless;
// this is likely happening because of not having the "EF_BONEMERGE_FASTCULL" flag in the tf_wearble entity (to fix positioning issues)
// Bad parenting - the taunt particle will move alongside the player instead of being motionless;
// this is likely happening because of not having the "EF_BONEMERGE_FASTCULL" flag in the tf_wearble entity (to fix positioning issues)
//
// Particle leftovers - the particle is not fully stopped; might be caused by the particle itself
// Particle leftovers - the particle is not fully stopped; might be caused by the particle itself
//
// Visual inconsistencies - any visual bugs that might happen to the particle; might be caused by the particle itself
//
// Change anything only if you know what you are doing. Stuff might break

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{
"disabled" "1" // Bad parenting
}
}

"3090"
{
"disabled" "1" // Particle leftovers
}

"3091"
{
"disabled" "1" // 3090 clone
}

"3092"
{
"disabled" "1" // 3091 clone
}

"3098"
{
"use particle system" "1" // Since no particles are attached to the bones of the player, this one is fixable
}

"3099"
{
"use particle system" "1" // 3098 clone
}

"3108"
{
"disabled" "1" // Bad parenting
}

"3109"
{
"disabled" "1" // 3108 clone
}

"3110"
{
"disabled" "1" // 3109 clone
}

"3111"
{
"disabled" "1" // 3110 clone
}

"3112"
{
"disabled" "1" // 3111 clone
}

"3113"
{
"disabled" "1" // The particles are too big for some reason (visual inconsistency)
}
}
Binary file modified addons/sourcemod/plugins/TF2EconTaunts.smx
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