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UI: Device emulation - Arcade Stick #1807
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build: Update arm64 target, handle target/arch independent pkg names
nv2a: Scale line thickness by surface scale factor
…in addition to the Xbox Controller
Recreated the Arcade Stick mask from the SVG Tweaked the coordinates of texture items to ensure they line up correctly after the texture change Removed XID_DEVICESUBTYPE_LIGHT_GUN from this PR as it's not relevant to this PR
Florin9doi
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Feb 6, 2025
hw/xbox/xid.h
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#define TYPE_USB_XID_GAMEPAD "usb-xbox-gamepad" | ||
#define TYPE_USB_XID_GAMEPAD_S "usb-xbox-gamepad-s" | ||
#define TYPE_USB_XID_ARCADE_STICK "usb-xbox-arcade-stick" | ||
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#define XID_DEVICESUBTYPE_GAMEPAD 0x01 |
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These are already defined on L53-54
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This PR adds the emulation of just the Arcade Stick. It's one of the simplest devices I'm adding support for because it uses the same XID Input report structure as the Xbox Controller