Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[HID] Created a generic keyboard hid driver #2233

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 4 additions & 0 deletions premake5.lua
Original file line number Diff line number Diff line change
Expand Up @@ -302,6 +302,10 @@ workspace("xenia")
include("src/xenia/hid/sdl")
end

if not os.istarget("windows") then
include("src/xenia/hid/keyboard")
end

if os.istarget("windows") then
include("src/xenia/apu/xaudio2")
include("src/xenia/gpu/d3d12")
Expand Down
5 changes: 5 additions & 0 deletions src/xenia/app/premake5.lua
Original file line number Diff line number Diff line change
Expand Up @@ -96,6 +96,11 @@ project("xenia-app")
"xenia-hid-sdl",
})

filter("platforms:not Windows")
links({
"xenia-hid-keyboard"
})

filter("platforms:Linux")
links({
"X11",
Expand Down
6 changes: 6 additions & 0 deletions src/xenia/app/xenia_main.cc
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,9 @@
#if !XE_PLATFORM_ANDROID
#include "xenia/hid/sdl/sdl_hid.h"
#endif // !XE_PLATFORM_ANDROID
#if !XE_PLATFORM_WIN32
#include "xenia/hid/keyboard/keyboard_hid.h"
#endif
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
Expand Down Expand Up @@ -359,6 +362,9 @@ std::vector<std::unique_ptr<hid::InputDriver>> EmulatorApp::CreateInputDrivers(
#if !XE_PLATFORM_ANDROID
factory.Add("sdl", xe::hid::sdl::Create);
#endif // !XE_PLATFORM_ANDROID
#if !XE_PLATFORM_WIN32
factory.Add("keyboard", xe::hid::keyboard::Create);
#endif
#if XE_PLATFORM_WIN32
// WinKey input driver should always be the last input driver added!
factory.Add("winkey", xe::hid::winkey::Create);
Expand Down
16 changes: 16 additions & 0 deletions src/xenia/hid/hid_demo.cc
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,9 @@
#if !XE_PLATFORM_ANDROID
#include "xenia/hid/sdl/sdl_hid.h"
#endif // !XE_PLATFORM_ANDROID
#if !XE_PLATFORM_WIN32
#include "xenia/hid/keyboard/keyboard_hid.h"
#endif
#if XE_PLATFORM_WIN32
#include "xenia/hid/winkey/winkey_hid.h"
#include "xenia/hid/xinput/xinput_hid.h"
Expand Down Expand Up @@ -132,6 +135,13 @@ std::vector<std::unique_ptr<hid::InputDriver>> HidDemoApp::CreateInputDrivers(
drivers.emplace_back(std::move(driver));
}
#endif // !XE_PLATFORM_ANDROID
#if !XE_PLATFORM_WIN32
} else if (cvars::hid.compare("keyboard") == 0) {
auto driver = xe::hid::keyboard::Create(window, kZOrderHidInput);
if (driver && XSUCCEEDED(driver->Setup())) {
drivers.emplace_back(std::move(driver));
}
#endif
#if XE_PLATFORM_WIN32
} else if (cvars::hid.compare("winkey") == 0) {
auto driver = xe::hid::winkey::Create(window, kZOrderHidInput);
Expand All @@ -151,6 +161,12 @@ std::vector<std::unique_ptr<hid::InputDriver>> HidDemoApp::CreateInputDrivers(
drivers.emplace_back(std::move(sdl_driver));
}
#endif // !XE_PLATFORM_ANDROID
#if !XE_PLATFORM_WIN32
auto keyboard_driver = xe::hid::keyboard::Create(window, kZOrderHidInput);
if (keyboard_driver && XSUCCEEDED(keyboard_driver->Setup())) {
drivers.emplace_back(std::move(keyboard_driver));
}
#endif
#if XE_PLATFORM_WIN32
auto xinput_driver = xe::hid::xinput::Create(window, kZOrderHidInput);
if (xinput_driver && XSUCCEEDED(xinput_driver->Setup())) {
Expand Down
38 changes: 38 additions & 0 deletions src/xenia/hid/keyboard/keyboard_binding_table.inc
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/

// This is a partial file designed to be included by other files when
// constructing various tables.

// clang-format off
XE_HID_KEYBOARD_BINDING(DpadLeft, "DPAD_LEFT" , keybind_dpad_left , "^A" )
XE_HID_KEYBOARD_BINDING(DpadRight, "DPAD_RIGHT" , keybind_dpad_right , "^D" )
XE_HID_KEYBOARD_BINDING(DpadDown, "DPAD_DOWN" , keybind_dpad_down , "^S" )
XE_HID_KEYBOARD_BINDING(DpadUp, "DPAD_UP" , keybind_dpad_up , "^W" )
XE_HID_KEYBOARD_BINDING(LThumbLeft, "LEFT_THUMB_LEFT" , keybind_left_thumb_left , "_A" )
XE_HID_KEYBOARD_BINDING(LThumbRight, "LEFT_THUMB_RIGHT" , keybind_left_thumb_right , "_D" )
XE_HID_KEYBOARD_BINDING(LThumbDown, "LEFT_THUMB_DOWN" , keybind_left_thumb_down , "_S" )
XE_HID_KEYBOARD_BINDING(LThumbUp, "LEFT_THUMB_UP" , keybind_left_thumb_up , "_W" )
XE_HID_KEYBOARD_BINDING(LThumbPress, "LEFT_THUMB_PRESSED" , keybind_left_thumb , "F" )
XE_HID_KEYBOARD_BINDING(RThumbUp, "RIGHT_THUMB_UP" , keybind_right_thumb_up , "0x26")
XE_HID_KEYBOARD_BINDING(RThumbDown, "RIGHT_THUMB_DOWN" , keybind_right_thumb_down , "0x28")
XE_HID_KEYBOARD_BINDING(RThumbRight, "RIGHT_THUMB_RIGHT" , keybind_right_thumb_right, "0x27")
XE_HID_KEYBOARD_BINDING(RThumbLeft, "RIGHT_THUMB_LEFT" , keybind_right_thumb_left , "0x25")
XE_HID_KEYBOARD_BINDING(RThumbPress, "RIGHT_THUMB_PRESSED", keybind_right_thumb , "K" )
XE_HID_KEYBOARD_BINDING(X, "X" , keybind_x , "L" )
XE_HID_KEYBOARD_BINDING(B, "B" , keybind_b , "0xDE")
XE_HID_KEYBOARD_BINDING(A, "A" , keybind_a , "0xBA")
XE_HID_KEYBOARD_BINDING(Y, "Y" , keybind_y , "P" )
XE_HID_KEYBOARD_BINDING(LTrigger, "LEFT_TRIGGER" , keybind_left_trigger , "Q I" )
XE_HID_KEYBOARD_BINDING(RTrigger, "RIGHT_TRIGGER" , keybind_right_trigger , "E O" )
XE_HID_KEYBOARD_BINDING(Back, "BACK" , keybind_back , "Z" )
XE_HID_KEYBOARD_BINDING(Start, "START" , keybind_start , "X" )
XE_HID_KEYBOARD_BINDING(LShoulder, "LEFT_SHOULDER" , keybind_left_shoulder , "1" )
XE_HID_KEYBOARD_BINDING(RShoulder, "RIGHT_SHOULDER" , keybind_right_shoulder , "3" )
// clang-format on
25 changes: 25 additions & 0 deletions src/xenia/hid/keyboard/keyboard_hid.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/

#include "xenia/hid/keyboard/keyboard_hid.h"

#include "xenia/hid/keyboard/keyboard_input_driver.h"

namespace xe {
namespace hid {
namespace keyboard {

std::unique_ptr<InputDriver> Create(xe::ui::Window* window,
size_t window_z_order) {
return std::make_unique<xe::hid::keyboard::KeyboardInputDriver>(window, window_z_order);
}

} // namespace winkey
} // namespace hid
} // namespace xe
28 changes: 28 additions & 0 deletions src/xenia/hid/keyboard/keyboard_hid.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/

#ifndef XENIA_HID_KEYBOARD_KEYBOARD_HID_H_
#define XENIA_HID_KEYBOARD_KEYBOARD_HID_H_

#include <memory>

#include "xenia/hid/input_system.h"

namespace xe {
namespace hid {
namespace keyboard {

std::unique_ptr<InputDriver> Create(xe::ui::Window* window,
size_t window_z_order);

} // namespace winkey
} // namespace hid
} // namespace xe

#endif // XENIA_HID_WINKEY_WINKEY_HID_H_
Loading