Releases: xerpi/fakemote
Releases · xerpi/fakemote
Version 0.5.1
Version 0.5.0
Fixed USB controllers not reconnecting when going from a loader to a game that was running the same cIOS as the loader.
Version 0.4.0
Added IR pointer emulation through right analog stick:
- Three IR pointer emulation modes: direct (touchpad, only for DS4), analog axis relative (move the pointer with the right analog) and analog axis absolute (the pointer is moved proportionally to the right analog starting from the center). Press R1+R3 to switch between them
Changed button combo to switch extension (Nunchuk<->Classic Controller) to L1+L3
Version 0.3.1
- Fix Wiimote crypto: this fixes broken/random buttons and input when simulating Nunchuk/Classic controller extensions
- More improvements to dynamic extension swapping
Version 0.3.0
- Fix random button presses when switching extensions
- Support sensor bar bottom position
Version 0.2.0
- Fix dynamic extension switching
- Add Classic controller extension support
- Make adding and changing input mapping configuration much easier (still requires recompiling)
- DS3: add two default input mappings: one simulating a Nunchuk, another one simulating a Classic controller. Press R3 to toggle between them dynamically
- DS4: add two default input mappings: one simulating a Nunchuk, another one simulating a Classic controller. Press R3 to toggle between them dynamically
Version 0.1.1
Changelog:
- Fix when to send HCI Number of Completed Packets event: they were sent too often, causing high CPU usage.
Version 0.1.0 [Beta 1]
First beta release.
Check the README for the installation instructions.
Current features:
- DS3 and DS4 controllers supported: including LEDs, rumble, and accelerometer
- DS4's touchpad is used to emulate the Wiimote IR Camera pointer (only tested with the sensor bar configured on top of the screen)
- Both controllers emulate a Wiimote with the Nunchuk extension connected
Planned features for the future:
- Support more USB controllers
- More button mappings (including custom mappings) and the ability to switch between them dynamically