Signed Distance Field (SDF) textures can be used to render text or other vector art more flexibly[1], with higher quality while using less video memory (for the texture).
This no_std
library renders SDF:s directly and not by downscaling a higher resolution rasters.
[1] For example:
- It is possible to use single a 64px glyph to render both 14px and 200px glyphs.
- It is easy to add glow, outlines and such.
Task | SDF | regular |
---|---|---|
High resolution glyphs | ✓ | ✓ |
Medium resolution glyphs | ✓ | ✓ |
Low resolution glyphs | ✓ | |
Stretched or squished glyphs | ✓ | |
Shadows borders and effects | ✓ | |
GUI:s | ✓ | |
3D game worlds | ✓ |
- ✅ means it is good at
let font = fontsdf::Font::from_bytes(..).unwrap();
let (metrics, sdf) = font.rasterize('x', 64.0, true);
image::GrayImage::from_raw(metrics.width as _, metrics.height as _, sdf)
.unwrap()
.save("sdf_x.png")
.unwrap();
- 128x156
- 80px font size
- 128x128
- 48px (+radius) font size (32px input size should be enough for any output size)
- 'free' shadow