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更新单位切换默认行为事件
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zhouyang31 committed Feb 10, 2025
1 parent d94395c commit 586cb03
Showing 1 changed file with 13 additions and 0 deletions.
13 changes: 13 additions & 0 deletions meta/eventconfig.lua
Original file line number Diff line number Diff line change
Expand Up @@ -960,6 +960,16 @@ M.config["单位-即将拾取物品"] = {
},
}

---@alias EventParam.单位-切换默认行为 EventParam.ET_UNIT_LOAD_DEFAULT_AI
M.config["单位-切换默认行为"] = {
desc = "",
key = "ET_UNIT_LOAD_DEFAULT_AI",
name = "单位-切换默认行为",
object = "Unit",
params = {
},
}

---@alias EventParam.单位-即将索敌 EventParam.ET_UNIT_TRY_ACQUIRE_TARGET
M.config["单位-即将索敌"] = {
desc = "",
Expand Down Expand Up @@ -3065,6 +3075,7 @@ M.config["steam-创建房间成功"] = {
---@field event fun(self: self, event: "单位-进入战斗", callback: fun(trg: Trigger, data: EventParam.单位-进入战斗)): Trigger
---@field event fun(self: self, event: "单位-脱离战斗", callback: fun(trg: Trigger, data: EventParam.单位-脱离战斗)): Trigger
---@field event fun(self: self, event: "单位-即将拾取物品", callback: fun(trg: Trigger, data: EventParam.单位-即将拾取物品)): Trigger
---@field event fun(self: self, event: "单位-切换默认行为", callback: fun(trg: Trigger, data: EventParam.单位-切换默认行为)): Trigger
---@field event fun(self: self, event: "单位-即将索敌", callback: fun(trg: Trigger, data: EventParam.单位-即将索敌)): Trigger
---@field event fun(self: self, event: "单位-发现目标", callback: fun(trg: Trigger, data: EventParam.单位-发现目标)): Trigger
---@field event fun(self: self, event: "本地-骨骼碰撞", callback: fun(trg: Trigger, data: EventParam.本地-骨骼碰撞)): Trigger
Expand Down Expand Up @@ -3388,6 +3399,7 @@ M.config["steam-创建房间成功"] = {
---@field event fun(self: Unit, event: "单位-进入战斗", callback: fun(trg: Trigger, data: EventParam.单位-进入战斗)): Trigger
---@field event fun(self: Unit, event: "单位-脱离战斗", callback: fun(trg: Trigger, data: EventParam.单位-脱离战斗)): Trigger
---@field event fun(self: Unit, event: "单位-即将拾取物品", callback: fun(trg: Trigger, data: EventParam.单位-即将拾取物品)): Trigger
---@field event fun(self: Unit, event: "单位-切换默认行为", callback: fun(trg: Trigger, data: EventParam.单位-切换默认行为)): Trigger
---@field event fun(self: Unit, event: "单位-即将索敌", callback: fun(trg: Trigger, data: EventParam.单位-即将索敌)): Trigger
---@field event fun(self: Unit, event: "单位-发现目标", callback: fun(trg: Trigger, data: EventParam.单位-发现目标)): Trigger
---@field event fun(self: Unit, event: "单位-购买物品", callback: fun(trg: Trigger, data: EventParam.单位-购买物品)): Trigger
Expand Down Expand Up @@ -3537,6 +3549,7 @@ M.config["steam-创建房间成功"] = {
---@field event fun(self: EditorObject.Unit, event: "单位-进入战斗", callback: fun(trg: Trigger, data: EventParam.单位-进入战斗)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-脱离战斗", callback: fun(trg: Trigger, data: EventParam.单位-脱离战斗)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-即将拾取物品", callback: fun(trg: Trigger, data: EventParam.单位-即将拾取物品)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-切换默认行为", callback: fun(trg: Trigger, data: EventParam.单位-切换默认行为)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-即将索敌", callback: fun(trg: Trigger, data: EventParam.单位-即将索敌)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-发现目标", callback: fun(trg: Trigger, data: EventParam.单位-发现目标)): Trigger
---@field event fun(self: EditorObject.Unit, event: "单位-购买物品", callback: fun(trg: Trigger, data: EventParam.单位-购买物品)): Trigger
Expand Down

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