Skip to content

yuzudev/discord.zig

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

50 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Discord.zig

A high-performance bleeding edge Discord library in Zig, featuring full API coverage, sharding support, and fine-tuned parsing

  • Sharding Support: Ideal for large bots, enabling distributed load handling.
  • 100% API Coverage & Fully Typed: Offers complete access to Discord's API with strict typing for reliable and safe code.
  • High Performance: Faster than whichever library you can name (WIP)
  • Flexible Payload Parsing: Supports payload parsing through both zlib and zstd*.
  • Language Agnostic: Primarily in Zig, but also compatible with JavaScript. (PERHAPS?)
const Client = @import("discord.zig").Client;
const Shard = @import("discord.zig").Shard;
const Discord = @import("discord.zig").Discord;
const Intents = Discord.Intents;
const std = @import("std");

fn ready(_: *Shard, payload: Discord.Ready) void {
    std.debug.print("logged in as {s}\n", .{payload.user.username});
}

fn message_create(_: *Shard, message: Discord.Message) void {
    std.debug.print("captured: {?s}\n", .{ message.content });
}

pub fn main() !void {
    var tsa = std.heap.ThreadSafeAllocator{ .child_allocator = std.heap.c_allocator };

    var handler = Client.init(tsa.allocator());
    try handler.start(.{
        .token = std.posix.getenv("TOKEN") orelse unreachable,
        .intents = Intents.fromRaw(37379),
        .run = .{ .message_create = &message_create, .ready = &ready },
        .log = .yes,
        .options = .{},
    });
    errdefer handler.deinit();
}

Installation

// In your build.zig file
const exe = b.addExecutable(.{
    .name = "marin",
    .root_source_file = b.path("src/main.zig"),
    .target = target,
    .optimize = optimize,
});

const dzig = b.dependency("discord.zig", .{});

exe.root_module.addImport("discord.zig", dzig.module("discord.zig"));

TIP: make sure you use the latest Zig!

contributing

Contributions are welcome! Please open an issue or pull request if you'd like to help improve the library.

general roadmap

Task Status
stablish good sharding support with buckets
use the priority queues for handling ratelimits (half done)
make the library scalable with a gateway proxy
get a cool logo
finish the event coverage roadmap

event coverage roadmap

Event Support
application_command_permissions_update
auto_moderation_rule_create
auto_moderation_rule_update
auto_moderation_rule_delete
auto_moderation_action_execution
channel_create
channel_update
channel_delete
channel_pins_update
thread_create
thread_update
thread_delete
thread_list_sync
thread_member_update
thread_members_update
guild_audit_log_entry_create
guild_create
guild_update
guild_delete
guild_ban_add
guild_ban_remove
guild_emojis_update
guild_stickers_update
guild_integrations_update
guild_member_add
guild_member_remove
guild_member_update
guild_members_chunk
guild_role_create
guild_role_update
guild_role_delete
guild_scheduled_event_create
guild_scheduled_event_update
guild_scheduled_event_delete
guild_scheduled_event_user_add
guild_scheduled_event_user_remove
integration_create
integration_update
integration_delete
interaction_create
invite_create
invite_delete
message_create: ?*const fn (message: Discord.Message) void
message_update: ?*const fn (message: Discord.Message) void
message_delete: ?*const fn (message: Discord.MessageDelete) void
message_delete_bulk: ?*const fn (message: Discord.MessageDeleteBulk) void
message_reaction_add
message_reaction_remove
message_reaction_remove_all
message_reaction_remove_emoji
presence_update
stage_instance_create
stage_instance_update
stage_instance_delete
typing_start
user_update
voice_channel_effect_send
voice_state_update
voice_server_update
webhooks_update
entitlement_create
entitlement_update
entitlement_delete
message_poll_vote_add
message_poll_vote_remove
ready: Discord.Ready
resumed
any: []const u8

Releases

No releases published

Packages

No packages published

Languages