Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

d_a_obj_seat_sword OK #107

Merged
merged 6 commits into from
Nov 15, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions config/SOUE01/rels/d_a_obj_seat_swordNP/splits.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,3 +17,6 @@ REL/global_destructor_chain.c:
REL/d/a/obj/d_a_obj_seat_sword.cpp:
.text start:0x000000F0 end:0x000015E8
.ctors start:0x00000000 end:0x00000004
.rodata start:0x00000000 end:0x0000007C
.data start:0x00000000 end:0x0000025C
.bss start:0x00000008 end:0x00000088
72 changes: 37 additions & 35 deletions config/SOUE01/rels/d_a_obj_seat_swordNP/symbols.txt
Original file line number Diff line number Diff line change
Expand Up @@ -8,26 +8,26 @@ __dt__28sFState_c<15dAcOSeatSword_c>Fv = .text:0x000001F0; // type:function size
__dt__31sFStateFct_c<15dAcOSeatSword_c>Fv = .text:0x00000250; // type:function size:0x6C
__dt__84sStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000002C0; // type:function size:0xA0
__dt__54sFStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c>Fv = .text:0x00000360; // type:function size:0xA4
AcOSeatSword__initModels = .text:0x00000410; // type:function size:0x25C
AcOSeatSword__init = .text:0x00000670; // type:function size:0x1B0
createHeap__15dAcOSeatSword_cFv = .text:0x00000410; // type:function size:0x25C
create__15dAcOSeatSword_cFv = .text:0x00000670; // type:function size:0x1B0
changeState__84sStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>FRC12sStateIDIf_c = .text:0x00000820; // type:function size:0x10
fn_499_830 = .text:0x00000830; // type:function size:0x8
AcOSeatSword__update = .text:0x00000840; // type:function size:0x9C
doDelete__15dAcOSeatSword_cFv = .text:0x00000830; // type:function size:0x8
actorExecute__15dAcOSeatSword_cFv = .text:0x00000840; // type:function size:0x9C
executeState__84sStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>Fv = .text:0x000008E0; // type:function size:0x10
getStateID__84sStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c>CFv = .text:0x000008F0; // type:function size:0x10
AcOSeatSword__updateInEvents = .text:0x00000900; // type:function size:0x110
AcOSeatSword__performInteraction = .text:0x00000A10; // type:function size:0x84
fn_499_AA0 = .text:0x00000AA0; // type:function size:0x164
fn_499_C10 = .text:0x00000C10; // type:function size:0x98
actorExecuteInEvent__15dAcOSeatSword_cFv = .text:0x00000900; // type:function size:0x110
doInteraction__15dAcOSeatSword_cFl = .text:0x00000A10; // type:function size:0x84
registerInEvent__15dAcOSeatSword_cFv = .text:0x00000AA0; // type:function size:0x164
draw__15dAcOSeatSword_cFv = .text:0x00000C10; // type:function size:0x98
initializeState_Wait__15dAcOSeatSword_cFv = .text:0x00000CB0; // type:function size:0x4
executeState_Wait__15dAcOSeatSword_cFv = .text:0x00000CC0; // type:function size:0x88
finalizeState_Wait__15dAcOSeatSword_cFv = .text:0x00000D50; // type:function size:0x4
initializeState_Get__15dAcOSeatSword_cFv = .text:0x00000D60; // type:function size:0xC
executeState_Get__15dAcOSeatSword_cFv = .text:0x00000D70; // type:function size:0x4
finalizeState_Get__15dAcOSeatSword_cFv = .text:0x00000D80; // type:function size:0x4
AcOSeatSword__commonUpdate = .text:0x00000D90; // type:function size:0xE8
fn_499_E80 = .text:0x00000E80; // type:function size:0x104
AcOSeatSword__checkShouldHaveSword = .text:0x00000F90; // type:function size:0xC4
actorExecuteCommon__15dAcOSeatSword_cFv = .text:0x00000D90; // type:function size:0xE8
updateSwordMdl__15dAcOSeatSword_cFv = .text:0x00000E80; // type:function size:0x104
checkPlayerHasSword__15dAcOSeatSword_cFv = .text:0x00000F90; // type:function size:0xC4
__dt__15dAcOSeatSword_cFv = .text:0x00001060; // type:function size:0x114
build__31sFStateFct_c<15dAcOSeatSword_c>FRC12sStateIDIf_c = .text:0x00001180; // type:function size:0x60
dispose__31sFStateFct_c<15dAcOSeatSword_c>FRP10sStateIf_c = .text:0x000011E0; // type:function size:0xC
Expand All @@ -49,29 +49,31 @@ isSameName__30sFStateID_c<15dAcOSeatSword_c>CFPCc = .text:0x00001560; // type:fu
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
__destroy_global_chain_reference = .dtors:0x00000000; // type:object size:0x4 scope:global
lbl_499_rodata_0 = .rodata:0x00000000; // type:object size:0x10 data:float
lbl_499_rodata_10 = .rodata:0x00000010; // type:object size:0x30
lbl_499_rodata_40 = .rodata:0x00000040; // type:object size:0x10 data:float
lbl_499_rodata_50 = .rodata:0x00000050; // type:object size:0x18 data:float
lbl_499_rodata_68 = .rodata:0x00000068; // type:object size:0x4 data:float
lbl_499_rodata_6C = .rodata:0x0000006C; // type:object size:0x8 data:float
lbl_499_rodata_74 = .rodata:0x00000074; // type:object size:0x4 data:float
lbl_499_rodata_78 = .rodata:0x00000078; // type:object size:0x4 data:float
sEventName = .rodata:0x00000000; // type:object size:0xE scope:local data:string
sInteractionDef__15dAcOSeatSword_c = .rodata:0x00000010; // type:object size:0x30
sEffectPos__15dAcOSeatSword_c = .rodata:0x00000040; // type:object size:0xC data:float
l_inGroundRot = .rodata:0x0000004C; // type:object size:0x2 data:2byte
lbl_499_rodata_50 = .rodata:0x00000050; // type:object size:0x18 scope:local data:float
lbl_499_rodata_68 = .rodata:0x00000068; // type:object size:0x4 scope:local data:float
lbl_499_rodata_6C = .rodata:0x0000006C; // type:object size:0x8 scope:local data:float
lbl_499_rodata_74 = .rodata:0x00000074; // type:object size:0x4 scope:local data:float
lbl_499_rodata_78 = .rodata:0x00000078; // type:object size:0x4 scope:local data:float
g_profile_OBJ_SEAT_SWORD = .data:0x00000000; // type:object size:0x10 data:4byte
lbl_499_data_10 = .data:0x00000010; // type:object size:0x30
lbl_499_data_40 = .data:0x00000040; // type:object size:0xC
lbl_499_data_4C = .data:0x0000004C; // type:object size:0xC
lbl_499_data_58 = .data:0x00000058; // type:object size:0x8
lbl_499_data_60 = .data:0x00000060; // type:object size:0xC
lbl_499_data_6C = .data:0x0000006C; // type:object size:0x20
lbl_499_data_8C = .data:0x0000008C; // type:object size:0x4 data:4byte
lbl_499_data_90 = .data:0x00000090; // type:object size:0x80
lbl_499_data_110 = .data:0x00000110; // type:object size:0x30
lbl_499_data_140 = .data:0x00000140; // type:object size:0x30
lbl_499_data_170 = .data:0x00000170; // type:object size:0x18
lbl_499_data_188 = .data:0x00000188; // type:object size:0xA0
lbl_499_data_228 = .data:0x00000228; // type:object size:0x34
sCylSrc__15dAcOSeatSword_c = .data:0x00000010; // type:object size:0x30
lbl_499_data_40 = .data:0x00000040; // type:object size:0xC scope:local
lbl_499_data_4C = .data:0x0000004C; // type:object size:0xC scope:local
SwordSeatNames = .data:0x00000058; // type:object size:0x8
lbl_499_data_60 = .data:0x00000060; // type:object size:0xC scope:local
lbl_499_data_6C = .data:0x0000006C; // type:object size:0x20 scope:local
lbl_499_data_8C = .data:0x0000008C; // type:object size:0x4 scope:local data:4byte
__vt__15dAcOSeatSword_c = .data:0x00000090; // type:object size:0x80
__vt__54sFStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c> = .data:0x00000110; // type:object size:0x30
__vt__84sStateMgr_c<15dAcOSeatSword_c,20sStateMethodUsr_FI_c,12sFStateFct_c,13sStateIDChk_c> = .data:0x00000140; // type:object size:0x30
__vt__31sFStateFct_c<15dAcOSeatSword_c> = .data:0x00000170; // type:object size:0x14
__vt__28sFState_c<15dAcOSeatSword_c> = .data:0x00000188; // type:object size:0x18
__vt__30sFStateID_c<15dAcOSeatSword_c> = .data:0x00000228; // type:object size:0x34
__global_destructor_chain = .bss:0x00000000; // type:object size:0x4 scope:global
lbl_499_bss_8 = .bss:0x00000008; // type:object size:0x10 data:4byte
lbl_499_bss_18 = .bss:0x00000018; // type:object size:0x40 data:4byte
lbl_499_bss_58 = .bss:0x00000058; // type:object size:0x30 data:4byte
lbl_499_bss_8 = .bss:0x00000008; // type:object size:0xC scope:local data:4byte
StateID_Wait__15dAcOSeatSword_c = .bss:0x00000018; // type:object size:0x30 data:4byte
lbl_499_bss_48 = .bss:0x00000048; // type:object size:0xC scope:local data:4byte
StateID_Get__15dAcOSeatSword_c = .bss:0x00000058; // type:object size:0x30 data:4byte
Loading