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* Add module base prefab and scripts * Pass editable component instead of entity * Add ambient flyby module * Update stringtable * Rearrange module base methods and add init done bool * Make sure init done only runs on authority * Update meta file * Introduce module placing actions * Make module not streamable by default * Change default image for module * Add placing actions for opening editor browser * Require entity in world placing action * Sleep placing action * Spawn default occupants placing action * Force writing module attributes * Proper prefix for placing actions * Proper prefix modules * Prefix EditableModuleComponent * Rename placing actions to init actions * Add on placing canceled event * Fix localization and prefab prefixes * Fix editable component * Do not delete immediately * Update meta * Create separate config for module attributes * Add attributes * Add module type content browser filter * Add module type filter * Disable simulation for spawned assets until all init actions are done * Restore previous simulation state * Revise module activation * Revise init actions * Implement GME_VehicleHelper methods * Add exception handling to init actions * Prevent race condition between canceling and notification * Implement additional group helper methods * Add support for spawning helicopter crew * Implement method for getting faction from editable entity * Implement invoker for when a group's members spawned * Assign number to module type enum * Fix spelling * Use vehicle helper for spawning crew * Terminate simulation when rotor breaks * Add null checks * Fix spelling of formatting * Add missing comma * Fix missing braces * Delete helo when pilot is missing * Merge branch 'master' into feature/ambient-flyby
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addons/GME/Configs/Editor/PlaceableEntities/Systems/Systems.conf
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