The directory structure has to be:
./src/GraphicsMagick-VERSION/ <- GraphicsMagick top directory ./src/GMDelegates/ <- Some delegates: jpeg + png + tiff ./src/GMDelegates/jpeg-9b/ <- jpeg lib ./src/GMDelegates/libpng-1.6.34 <- png lib ./src/GMDelegates/tiff-4.0.8 <- tiff lib
The main script to run is:
./build.sh VERSION|clean
where VERSION is the version of GraphicsMagickyou want to compile (e.g., 1.3.26), if ‘clean’ is passed, the script will
clean all the log files and the directories it created.
Upon successful compilation a folder called “IMPORT_ME” will be created from
where you start the script: you can import it into your XCode project.
The rest of the scripts are invoked by all.sh and offer the following:
./env.shsets up environment variables used by the other scripts.
This is most probably the script you want to modify to suit your needs (e.g.,
set up which architectures will be compiles, verbosity level, …)
./flags.shsaves, sets up and restores compiler-related values
./utils.shoffers some functions used in the other scripts
./compile_*.share the scripts used to compile the respective component
After including everything into XCode please also make sure to have these settings (Build tab of the project information):
- Other Linker Flags: -lMagickCore -lMagickWand -lz -lbz2 -ljpeg -lpng
- Header Search Paths: $(SRCROOT) – make it Recursive
- Library Search Paths: $(SRCROOT) – make it Recursive
On the lower left click on the small-wheel and select: Add User-Defined Setting
- Key: OTHER_CFLAGS
- Value: -Dmacintosh=1
In Link Binary with Libraries under Build Phases, you may also need to add:
- libxml2.dylib