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* first pass for collision viewer implementation * fix Cc collider viewer? * add capsule collider view * fix: freestanding lib * fix: wii compilation * trigger view menu initial setup * implement viewing a couple trigger types * make actor spawn menu state permanent * add option to change trigger opacity * simplify some file names to avoid corruption bug * collider opacity option * free cam collision view * add disable item timer cheat * fix stallord 2 save to work better * implement evt area view * fix: wii compilation * fix gorge void tool * add actor delete button to list menu * add button mash checker tool * add mash checker position setting * add freeze actor option * fix wii proc enum * improve event area trigger draw * better? evt area height calculation * fix stallord2 and timer tools * fix rupee cutscene flag toggle * Add Path View * Use correct loop check and small formatting fixes * update readme / docs to reflect changes * fix: modules documentation * fix path draw nullptr crash * fix wii actor struct size * add restart change trigger view * add sOldVcdVatCmd symbol for wii jp / pal * fix proc enum again * fix rollchecker * cleanup * add view plumm tags * sort warping menu type and room names * sort item wheel * proc name list WIP * actor list menu revamp * continue fixing actor viewer menu * more cleanup from testing * fix proc names issue * tools menu fast scroll, actor viewer negative wrap around * fix build * add actor transform block distance view * add plumm cs trigger view * fix any% bit save * fix hundo aeralfos save * update movelink, taka fixes for actor viewer * fix a couple more saves * fix movelink bug * fix minor bug in GZ_getButtonRepeat * add crrpos hook, fix another movelink bug * movelink -> moveactor, actor viewer improvements * add credits page, bump to 1.0.0 * move heart slightly * rm ferdi * add mist avoid draw * projection lines WIP * midna charge projection updates (WIP) * fix move actor event state * add basic attention viewer / flat terrain display * decouple poly draw into individual toggles * add polygon edge view * add collision range/raise options * add missing addrs for other versions * add menu options for lja and midna charge projection * split projection viewer out * trigger/collision menu sorting * fix most move actor issues * add new menu item descriptions * fix projection view linking / crash * fix any% save inaccuracies * fix no sand sink tool * better implementation of invincible cheat * fix hide hud toggle * fix wii daalink alignment * Adds transform indicator * updated tool menu order * refactored REL features management * made commands dynamic * made gz_flgas dynamic * extracted umd feature * extracted BiT * extracted corotd checker * extracted default position initialization * fix memory leak * extracted mash checker * extracted gorge checker * extracted rollcheck * updated deque * modified settings saving process * updated settings menu & tools for new save system * updated sprite offsets for new save system * updated scene items for new save system * fixed unloaded init function pointers * updated watches to use new save system * Added scrolling to watches menu & minor setting fixes * removed useless macro * fix bit command * minor tools menu fix * fixing tools not working when loading saved settings * fix move link tool speed for wii * fix teleport tool * optimized line rendering * Added indication of more lines to display * fixed actor spawner param offset * updated menu offsets for wii & added indicator for watches menu * fix top line indication y offset * minor line fix * Added text view for the memory editor * fixed checkbox sizing with non uniform fonts * removed transform indicator from menu * moved menu.h/.cpp to the `menus` dir * checkpoint * removed `addrs.h` * enable projection menu, fix actor viewer * Fixed projection not being enabling * fix crash on projection menu. * fix proj viewers, update more proc names * fix potential crash. * fix wii crash on capsule rendering * moved one time patch code to init module * future proofing module loading * optimised cursor movement & added memfile existence check * optimizations * display actor id * Adding kytag09 to wii GV checker * Add manual check for transform indicator * added user defined button combos * Changed description text to match custom combos * minor fixes * update command with new combos * updated settings funcion names * some small menu / free cam adjustments * fix plumm tag view * fix fast bonk * added reset option to item wheel menu * move spawning to preloop listener * fix last file reload * fix area reload * memory editor optimization * added expanded view for mem editor * optimisation + cosmetic change for mem edit * undo actor spawner changes, add more stored fields for projections * hook cleanup * removed unnecessary osreports --------- Co-authored-by: kipcode66 <[email protected]> Co-authored-by: jdflyer <[email protected]> Co-authored-by: Pheenoh <[email protected]>
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