-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
c17368c
commit 03fd5b6
Showing
7 changed files
with
160 additions
and
175 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,44 @@ | ||
import type { box2D, vec2 } from '@alleninstitute/vis-geometry'; | ||
import { Box2D, Vec2, type box2D, type vec2 } from '@alleninstitute/vis-geometry'; | ||
|
||
// a basic camera, for viewing slices | ||
export type Camera = { | ||
readonly view: box2D; // a view in 'data space' | ||
readonly screen: vec2; // what that view projects to in display space, aka pixels | ||
readonly projection: 'webImage' | 'cartesian'; | ||
}; | ||
/** | ||
* Zooms relative to your current mouse position | ||
* @param view your current view | ||
* @param screenSize the size of your canvas/screen | ||
* @param zoomScale the scale you want to apply to your view | ||
* @param mousePos the offsetX and offsetY of your mouse | ||
*/ | ||
export function zoom(view: box2D, screenSize: vec2, zoomScale: number, mousePos: vec2) { | ||
// translate mouse pos to data space | ||
// offset divided by screen size gives us a percentage of the canvas where the mouse is | ||
// multiply percentage by view size to make it data space | ||
// add offset of the min corner so that the position takes into account any box offset | ||
const zoomPoint: vec2 = Vec2.add(view.minCorner, Vec2.mul(Vec2.div(mousePos, screenSize), Box2D.size(view))); | ||
|
||
// scale the box with our new zoom point as the center | ||
const newView = Box2D.translate( | ||
Box2D.scale(Box2D.translate(view, Vec2.scale(zoomPoint, -1)), [zoomScale, zoomScale]), | ||
zoomPoint | ||
); | ||
|
||
return newView; | ||
} | ||
|
||
/** | ||
* | ||
* @param view your current view | ||
* @param screenSize the size of your screen/canvas | ||
* @param mousePos your mouse position | ||
* @returns new view that has your pan applied | ||
*/ | ||
export function pan(view: box2D, screenSize: vec2, mousePos: vec2) { | ||
const relativePos = Vec2.div(Vec2.mul(mousePos, [-1, -1]), screenSize); | ||
const scaledOffset = Vec2.mul(relativePos, Box2D.size(view)); | ||
const newView = Box2D.translate(view, scaledOffset); | ||
return newView; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,81 @@ | ||
import type { DziImage } from '@alleninstitute/vis-dzi'; | ||
|
||
// DZI files will come with XML or JSON to give you important information such as the width, height, and format. | ||
// Below is a function for parsing an xml with that data, althought sometimes it comes in JSON format. | ||
// At the end of the file you can see two examples of the metadata format you might see, one as XML and another as JSON | ||
/** | ||
* This function helps decode xml metadata for a dzi file. | ||
* @param s xml string | ||
* @param url url for dzi file | ||
* @returns formatted dzi image data | ||
*/ | ||
function decodeDziXml(s: string, url: string): DziImage | undefined { | ||
const parser = new DOMParser(); | ||
const doc = parser.parseFromString(s, 'text/xml'); | ||
// catch any errors if the xml is malformed | ||
const err = doc.querySelector('Error'); | ||
if (err) return undefined; | ||
|
||
if (doc) { | ||
const img = doc.getElementsByTagName('Image')[0]; | ||
const size = doc.getElementsByTagName('Size')[0]; | ||
// format: as jpg/png | ||
// overlap: how much overlap there is between images so that we can compensate the rendering | ||
// tile size: how big in pixels each tile is | ||
const [format, overlap, tileSize] = [ | ||
img.getAttribute('Format'), | ||
img.getAttribute('Overlap'), | ||
img.getAttribute('TileSize'), | ||
]; | ||
if (size && format && overlap && tileSize) { | ||
// width and height of the image, so we can properly size the view | ||
const width = size.getAttribute('Width'); | ||
const height = size.getAttribute('Height'); | ||
|
||
// the url ends with .dzi to denote that we're reaching for a dzi file | ||
// in order to get the images from that url we need to remove the .dzi | ||
// and replace it with _files/ so that the image viewer knows where to look | ||
const dataLoc = url.split('.dzi')[0]; | ||
if (width && height && dataLoc) { | ||
return { | ||
imagesUrl: `${dataLoc}_files/`, | ||
format: format as 'jpeg' | 'png' | 'jpg' | 'JPG' | 'PNG', | ||
overlap: Number.parseInt(overlap, 10), | ||
tileSize: Number.parseInt(tileSize, 10), | ||
size: { | ||
width: Number.parseInt(width, 10), | ||
height: Number.parseInt(height, 10), | ||
}, | ||
}; | ||
} | ||
} | ||
} | ||
|
||
return undefined; | ||
} | ||
|
||
/* Example XML | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<Image xmlns="http://schemas.microsoft.com/deepzoom/2008" | ||
Format="jpg" | ||
Overlap="2" | ||
TileSize="256" > | ||
<Size Height="9221" | ||
Width="7026"/> | ||
</Image> | ||
*/ | ||
|
||
/* Example JSON | ||
{ | ||
"Image": { | ||
"xmlns": "http://schemas.microsoft.com/deepzoom/2008", | ||
"Format": "jpg", | ||
"Overlap": "2", | ||
"TileSize": "256", | ||
"Size": { | ||
"Height": "9221", | ||
"Width": "7026" | ||
} | ||
} | ||
} | ||
*/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.