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#3017: Small Glass Holes no longer have clips, allowing things like pellets to pass through.
#3102: Overgrown static Stairs now use piston arms, like in Portal 1.
#3853: Old Aperture Stairs now have a unique non-block static variant.
Dropperless cubes now use the "6 position" handle, allowing them to be positioned offset in a voxel. By switching to and from the reflection cube, you can both offset and rotate them.
Fix #1944: Add Old Aperture editor models for CSFI and Physlers.
HMW's logic gates now have editor models for all variants, and have a table displaying them in the description.
Implement #4002: use Wii2's technique for reversible funnel models.
Improve lighting in Old Aperture Coop Checkpoints, optimise logic.
Old Aperture "locking" pedestal buttons will no longer make timer sounds.
Port the original Portal 1 Portalgun Pedestal particle effects.
Sendificators also lock attached pedestal buttons, making their timer delay sync with the animation.
The Antline Corner item description has a diagram showing valid placements.
When Sendificating Frankenturrets, they are popped out of box form at the destination.
Bugfixes
#803: Remove modern conveyor belts props from Old Aperture Conveyors.
#2112: Fix clean FR fizzler models used for laserfield mode in Old Aperture.