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Version 4.42.0

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@TeamSpen210 TeamSpen210 released this 18 Oct 02:58
· 414 commits to master since this release

Version 4.42.0

New Features:

  • New corridor selection system
    • Each corridor can now be individually enabled/disabled, you can have any number active.
    • UCPs can easily add new corridors to the mix
    • Corridor designs can be added for the floor/ceiling.
    • As a side effect, all corridors have been tidied up a little, and have better lighting.
  • Old Aperture Edgeless Safety Cubes now have a custom model, made by ARES Agent 228.
  • Old Aperture Cube and Ball Buttons now have a custom model, made by Erin Rose.
  • Add new broken/dirty Overgrown Funnel, made by Erin-Rose.

Enhancements

  • #2387: Add colourised Bomb Cube model.
  • #3017: Small Glass Holes no longer have clips, allowing things like pellets to pass through.
  • #3102: Overgrown static Stairs now use piston arms, like in Portal 1.
  • #3853: Old Aperture Stairs now have a unique non-block static variant.
  • Dropperless cubes now use the "6 position" handle, allowing them to be positioned offset in a voxel. By switching to and from the reflection cube, you can both offset and rotate them.
  • Fix #1944: Add Old Aperture editor models for CSFI and Physlers.
  • HMW's logic gates now have editor models for all variants, and have a table displaying them in the description.
  • Implement #4002: use Wii2's technique for reversible funnel models.
  • Improve lighting in Old Aperture Coop Checkpoints, optimise logic.
  • Old Aperture "locking" pedestal buttons will no longer make timer sounds.
  • Port the original Portal 1 Portalgun Pedestal particle effects.
  • Sendificators also lock attached pedestal buttons, making their timer delay sync with the animation.
  • The Antline Corner item description has a diagram showing valid placements.
  • When Sendificating Frankenturrets, they are popped out of box form at the destination.

Bugfixes

  • #803: Remove modern conveyor belts props from Old Aperture Conveyors.
  • #2112: Fix clean FR fizzler models used for laserfield mode in Old Aperture.
  • #2454: Fix unstyled Overgrown static Closed Solid Field.
  • #3177: Fix rotation of Reflection Gel splatter editor model.
  • #3255: Make 80s Coop Checkpoint switch checkmark/timer sign properly.
  • #3375: Thin down P1 Camera cables to match originals.
  • #3584: Make Cube Droppers "lock" pedestal button inputs, so it does not play timer sounds and has an appropriate delay.
  • #3645: Fix invisible Overgrown / 80s Cube Button.
  • #3937: Fix bad lighting behind Clean angled panels.
  • #3962: Fix missing outputs on P1 Retractable Floor Buttons.
  • #3977: Make Old Aperture Conveyors function properly.
  • #3996: Fix outdated description of P1 light strips.
  • #3999: Fix Incorrect orientation of Overgrown fizzler emitters.
  • #4006: Fix missing editor model for 50s Funnel.
  • #4007: Fix 70s Funnels can have a missing top model.
  • #4027: Fix missing Repulsion Gel music samples for Robot Waiting Room
  • #4052: Fix 80s Chamberlock is bricked up.
  • #4083: Fix r_portal_fastpath is now disabled in BEE maps, fixing issues with rendering many portals onscreen at once.
  • #4085: Fix remove broken shatter logic from Old Aperture monitors.
  • #4107: Fix Absolute Fizzler having a missing editor model.
  • #4122: Fix bad smoothing groups with PGun buttons.
  • #4164: Add missing 70s/80s window instances.
  • BEEmod/BEE2.4#1776: Fix funnel lighting not functioning correctly.
  • BEEmod/BEE2.4#1854: Add delay to inverted logic items to prevent crashes.
  • Fix Old Aperture Sendificator Slim having broken antlines.
  • Fix P1 entrances not detecting people portalling out.
  • Fixed position of Old Aperture Flip Panel wheel.