Releases: BEEmod/BEE2-items
Version 4.45.0
Music packages have not changed since v2.4.44.0, no need to re-download.
New Features:
- New Item: Tinted Glass, a blue-coloured version of glass which blocks absolutely everything, including lasers.
- Added 2 new Barrier Hole variants: the Medium Hole can fit cubes, and the Slot Hole fits a light bridge through. The package has been renamed from "glass_hole", make sure to remove that file.
- Glass/Grating now has a Start Reversed option, which shifts them to the inner pair of tiles.
- Added a few new Clean entry corridor variants, based on the Overgrown layouts.
Enhancements:
- #4308: Enlarge P1/1950s Small Glass Hole slightly to allow pellets through.
- Add editor model for Absolute Fizzlers.
- Laser Emitters now always use a static light, instead of it being toggle-able. This had the potential to quickly hit VRAD limits and generally fail to function.
- Added ability to specify travel direction and stair direction for Clean SP elevators.
- The light "temperature" can now be customised for Clean SP corridors.
- #2811: Added "Auto Drop" to Track Platforms, giving them the player detection trigger like Piston Platforms.
Bugfixes:
- Fix neurotoxin timer not compiling in P1 style.
- Fix weird geometry in clean fizzler editor models.
- Fix laser emitters not starting disabled properly.
- #1571: Tweak coop exit stair position, add end-cap model.
- #4406: Fix centred Overgrown laser catcher not triggering outputs.
- #4403: Fix missing palette icon for voxel logic gates.
- Fix an issue where Clean and Overgrown cube droppers could be tricked into dropping two cubes, if a spawning cube is pushed against the iris.
- #3289: Redo custom fizzler textures to fix bad tinting.
- #2966: Sendificators will fizzle cubes if transported past the exit door fizzler, as well as other "out of bounds" locations.
- #1609: Sendificators are now blocked by Closed Solid Fields.
- #4415: Add additional clips underneath stair items to fix issues with items falling inside.
- #4417: Fix it being possible to portal on extended Old Aperture stairs.
- #2779: Add proper hold-logic and clips to P1 vertical Exit Door.
- #4290, #3242, #4393: Remake restart-on-exit logic to be more consistent across styles.
- Fix "advanced" P1 Indicator Timer Panels not functioning.
- Fix extraneous world brush being placed when Standing Fizzlers are used.
- Fix incorrect bevelling on non-block Overgrown Stairs.
- Fix Overgrown/Clean Track Platforms moving when built to be 1 block long.
Version 4.44.0
New Features:
- Added the Destruction Target, a bullseye that turrets shoot to fire outputs.
- New custom models for Old Aperture Laser items, made by Rosemary Webs.
- Laser Catchers and Emitters can now use the alternate model which is closer to the floor.
Enhancements:
- Added tint mask for ARES 228's Old Aperture ball, when being coloured.
- Added a new Clean coop corridor, which shoots the bots up out of the floor.
- Piston and Track Platforms can now have their speed customised.
- Large and Small Faith Plate items have now been merged together. This means the
faith_variants
package has been removed entirely, make sure to remove that file. - Add compiler error if unused cube types on piston/track platforms.
- Tweak Coop Spawn Room editor model to indicate orientation when vertical.
- Several editor models have been remade: Pellet Destroyers, Logic gates, Triggers, Catwalks, Coop Checkpoints, P1 Entry/Exit Doors and P1 Fizzlers.
- Pellets may now be configured to no longer hurt players.
Bugfixes:
- Improve entry door logic to prevent being able to portal past the door-close trigger.
- #4288: Change origin of
static_phys.mdl
to fix leaks if angled panels are facing a wall at a corner. - #3878: Fix missing frames in 70s/80s Half Glass Door.
- Use a model for the sides/back of P1 Piston Platforms, to fix collision (especially with portals) and allow them to be lit dynamically.
- Disallow Scaffold Slot items from being used as a midpoint.
- Set a minimum light value on flip panels, to partially mitigate #4022.
- Antline toggle, checkmark and timer items are now defined as proper items instead of directly in the style. This ensures they can be inherited as normal.
- #4312: Fix blank Glass/Grating item descriptions.
- Fix compile failure if 80s lobby entry is used with crushers.
- Remove duplicate sign in Clean SP downward exit, if the regular sign is present.
- Add clips to panels in Clean SP upward exit.
- When spawning in Clean corridors, make the test chamber sign start illuminated.
- Increase brightness of light strips in Clean corridors.
- The Overgrowth music track now functions properly.
- #4352: Fix Clean Coop Entry not cutting tiles when on the floor/ceiling.
- #4336, #3941: Fix some catwalk placement issues.
- Fix seams in Clean custom fizzler model, improve collisions.
- Fix Piston/Track Platforms always using 4x4 tile patterns.
- #4378: Fix 1970s SP exit door sign not working when vertical.
- #4379: Fix leak with P1 Adjustable Pedestal Buttons.
- #4076: Added safeguard in case Sendificator sends cubes out of bounds - they will be fizzled.
- #3574: Fix leaks when using Old Aperture drawbridge with inputs.
- #4392: Fix incorrect nodrawing of tiles underneath Clean/P1/Overgrown BEE1 doors.
Version 4.43.0
Version 4.43.0
Music packages have not changed since v2.4.42.0
, no need to redownload.
Enhancements:
- #647: Re-add all styled versions of Separated Coop Checkpoint.
- Removed subtle fade when swapping Funnel polarity. It didn't match with any of the actual effects.
- Improve areaportals in Clean upward SP exit.
- Altered exit doors and checkpoints to use
NeedsAbsFizz
chamber attribute, instead of
PortalGunOnOff
. This way items can get the Absolute Fizzlers in the exit without the portal gun
changes. - Added a filter to all cube-fizzling fizzlers (except Absolute Fizzlers), allowing creating
fizzler-proof cubes and the like. Simply add thenofizzle:1
response context to the object.
Bugfixes
- Fix #1875: orientation of Clean door camera.
- Fix Overgrown static non-block Stairs having incorrect panel positions.
- Fix #4150: Paint Fizzlers not cleaning cubes that were prepainted with gel.
- Fix #3671: Incorrect palette icon for Overgrown Signage item.
- Fix P1 not restarting when you enter the elevator in preview mode.
- Fix incorrect name and description for Absolute Fizzler package.
- Fix duplicate description for Overgrown Gels.
- Fix some bad optimisation in Overgrown SP entry elevator.
- Fix Overgrown "staircase" entrance not opening worldportal in preview mode.
- Fix #4247: Prevent portal bumping onto P1 ceiling Small Observation Room.
- Fix internal dimensions for Clean Large Observation Room.
- Fix #4263: 50s SP entrances having a few compile errors.
- Fix #4264: 70s SP entrances having a few compile errors.
- Fix 80s SP Lobby entrance not working.
- Fix Overgrown Excursion Funnels and reversed funnels not being visible in published maps.
- Fix positioning of P1 Coop corridors.
- Fix #4266: Sendificator Slim not working in Clean, Overgrown, P1.
- Fix #3960: Remake P1 Sendificator antlines to remove green tint.
- Fix #4269: Old Aperture checkpoints not functioning.
- Fix P1 Entrance 2 causing leaks.
- Fix name and icon for Old Aperture Coop Spawn Room.
- Fix fizzlers in 60s SP lobby Exits.
- Fix #4110: Recompile signage frame props, remove duplicates.
Version 4.42.0
Version 4.42.0
New Features:
- New corridor selection system
- Each corridor can now be individually enabled/disabled, you can have any number active.
- UCPs can easily add new corridors to the mix
- Corridor designs can be added for the floor/ceiling.
- As a side effect, all corridors have been tidied up a little, and have better lighting.
- Old Aperture Edgeless Safety Cubes now have a custom model, made by ARES Agent 228.
- Old Aperture Cube and Ball Buttons now have a custom model, made by Erin Rose.
- Add new broken/dirty Overgrown Funnel, made by Erin-Rose.
Enhancements
- #2387: Add colourised Bomb Cube model.
- #3017: Small Glass Holes no longer have clips, allowing things like pellets to pass through.
- #3102: Overgrown static Stairs now use piston arms, like in Portal 1.
- #3853: Old Aperture Stairs now have a unique non-block static variant.
- Dropperless cubes now use the "6 position" handle, allowing them to be positioned offset in a voxel. By switching to and from the reflection cube, you can both offset and rotate them.
- Fix #1944: Add Old Aperture editor models for CSFI and Physlers.
- HMW's logic gates now have editor models for all variants, and have a table displaying them in the description.
- Implement #4002: use Wii2's technique for reversible funnel models.
- Improve lighting in Old Aperture Coop Checkpoints, optimise logic.
- Old Aperture "locking" pedestal buttons will no longer make timer sounds.
- Port the original Portal 1 Portalgun Pedestal particle effects.
- Sendificators also lock attached pedestal buttons, making their timer delay sync with the animation.
- The Antline Corner item description has a diagram showing valid placements.
- When Sendificating Frankenturrets, they are popped out of box form at the destination.
Bugfixes
- #803: Remove modern conveyor belts props from Old Aperture Conveyors.
- #2112: Fix clean FR fizzler models used for laserfield mode in Old Aperture.
- #2454: Fix unstyled Overgrown static Closed Solid Field.
- #3177: Fix rotation of Reflection Gel splatter editor model.
- #3255: Make 80s Coop Checkpoint switch checkmark/timer sign properly.
- #3375: Thin down P1 Camera cables to match originals.
- #3584: Make Cube Droppers "lock" pedestal button inputs, so it does not play timer sounds and has an appropriate delay.
- #3645: Fix invisible Overgrown / 80s Cube Button.
- #3937: Fix bad lighting behind Clean angled panels.
- #3962: Fix missing outputs on P1 Retractable Floor Buttons.
- #3977: Make Old Aperture Conveyors function properly.
- #3996: Fix outdated description of P1 light strips.
- #3999: Fix Incorrect orientation of Overgrown fizzler emitters.
- #4006: Fix missing editor model for 50s Funnel.
- #4007: Fix 70s Funnels can have a missing top model.
- #4027: Fix missing Repulsion Gel music samples for Robot Waiting Room
- #4052: Fix 80s Chamberlock is bricked up.
- #4083: Fix
r_portal_fastpath
is now disabled in BEE maps, fixing issues with rendering many portals onscreen at once. - #4085: Fix remove broken shatter logic from Old Aperture monitors.
- #4107: Fix Absolute Fizzler having a missing editor model.
- #4122: Fix bad smoothing groups with PGun buttons.
- #4164: Add missing 70s/80s window instances.
- BEEmod/BEE2.4#1776: Fix funnel lighting not functioning correctly.
- BEEmod/BEE2.4#1854: Add delay to inverted logic items to prevent crashes.
- Fix Old Aperture Sendificator Slim having broken antlines.
- Fix P1 entrances not detecting people portalling out.
- Fixed position of Old Aperture Flip Panel wheel.
Version 4.41.0
The music packages have been split into a separate download, since they make up a large amount of the download size.
- The BTS style has been removed, due to it being rather substandard and not really possible to function in the puzzlemaker.
- New Item: Antline Corner item, which allows for manually placing antlines anywhere. Place two down with a straight line between them, then link with antlines. A contiguous section is treated as one item, which acts like an OR gate.
- New Item: Half Obs Room, a half-voxel wide Observation Room. The P1 room has switched to be a full voxel like other styles.
- P1 style light strips now are a rectangular lamp like other styles, with the square hole split into a new item.
- Add brand new versions of Old Aperture SP spheres, and 50s+60s entry corridors all by @Critfish.
- Old Aperture and P1 Gel Droppers now have new custom models.
- P1 and Old Aperture exit signs will now reposition themselves like other styles.
- Vactubes now have P1 and Old Aperture styles.
- Remake some P1 entry corridors.
- Add new option for making fizzlers force black tiles on adjacent tiles to discourage portal bumping.
- Selector windows now save/load their position and group expand/contract state.
- The pipes in Enrichment Spheres now can appear in several random positions.
Version 4.40.0
-
New Item: Antlaser, a nonsolid laser which can be used to connect antlines through the air. The model was created by Konclan.
-
Add some Old Aperture/BTS editor textures, made by @saismee/@seagemgames
-
Old Aperture droppers will now have different signage (made by Critfish) on the base to indicate the cube type that will be dispensed.
-
The P1 exit sign will now correctly appear on different sides as required.
-
Added an itemvar for disabling lasers bending to hit catchers.
-
Rexaura Flux Fields will now detect Rocket Turret rockets.
-
Removed Herobrine
-
Fix a variety of items having their instances being broken in several ways.
-
Fix lots of items colliding when they shouldn't.
-
Fix autoportals/portalguns not working.
-
Fixed Sendificators not being connectable.
-
The P1 SP exit corridor 4's observation room will only use a worldportal now if it needs to.
-
Fixed some issues with P1 piston platforms.
Version 4.39.1
- Fixes missing resources for Surface Lacquer
- Fix item inputs and collisions being broken
- Convert Standing/Reclined Fizzlers to have 1 palette icon, also fixing configuration
- Convert Vactubes to have 1 palette icon also
The patch includes only the modified packages from the previous release.
Version 4.39.0
- New item: "Surface Lacquer"
- Coats surfaces and blocks, preventing them from being paintable, though they can still be portalled as normal.
- It affects the surface it's applied directly on, plus any block/panel items inside the voxel.
- Use new RotateInst result in Protruding Pedestal Buttons to avoid having extra instances.
- Improve brushes generated by Glass Hole.
Version 4.38.0
- Update Fizzler Output Relay description (via @micheledicosomo)
- Add BTS Antline Resources
- Fix some bugs with Protruding Pedestal Buttons
- Fix alignment of Clean/80s Indicator Panels, Cool Light Strip
- Add modelled form of 50s Crusher
- Fix leaks in Old Aperture Sendificator
- Use dirty buttons in 80s style
- Fix Bomb Cubes not functioning in the Sendificator
- Fix Clean dropper being jammable, getting items stuck
- Add on/off option to Lifeform Sensors
- Remove the random radios on tables from P1 corridors (@Luke18033)
- Add option to use Portal 1's fizzling effect
- Improvements to P1 Checkpoints
- Fix 60s Cave not functioning (@GiovanH)
- Fix BTS obs rooms not being placable on floor/ceilings
- Rebuild ditch item to work properly in all styles
- Fix 70s Floor button and stairs not working
- Fix Old Aperture Monitor not showing up
- Convert P1 Small Observation Room to take up the full voxel
- Fix P1 Gel Droppers not accepting inputs
- Fix the orientation of faces on Angled Blocks and Panels
- Fix nodraw underneath P1 Doors
- Fix Monitors moving their covers the incorrect direction
- Remake a bunch of the bullsye materials.
- Port P1's original color correction filter
Version 4.37.0
Bottomless Pits and Cutout Tiles are currently disabled in this version, and do nothing. These will be reimplemented later.
This is a fairly massive update, bringing a large internal change. The floor/wall/ceiling tiles are now entirely generated by the BEE2 compiler. This brings the following upgrades:
- Each 1/4 tile can now be set to white/black individually by using Half Wall items, or the new Quarter Tile. Items like panels placed on top will use the tile pattern.
- The texturing algorithm has been greatly improved, so all styles will now have better appearances.
- Tiles will now reshape around items that cover up bits of walls, producing appropriate panel sizes.
- Standing/Reclined Fizzlers can now be connected to a normal fizzler item to make it use that type (with the original removed in the process).
- Clean and Portal 1 Cube Droppers will extend themselves upwards if additional room is present, to improve their aesthetics.
- HMW's placement helper item will now override automatically placed helpers on surfaces, and attach itself properly to angled panels.
- Fizzlers now appear embedded into the wall properly, instead of black surface covering the hole.
Additionally:
- Old Aperture's Angled/Glass Panels, Faith Plates and Stairs have been rebuilt with new models.
- Fizzlers which don't block portal shots (Physics Repulsion Field, Force Deflection Field) now use the full on/off transition animation.
- New models for Old Aperture and Portal 1 Gel Droppers from @Konclan, plus Old Aperture Futbols.
- Fix far too many bugs to list!