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Version 4.44.0

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@TeamSpen210 TeamSpen210 released this 30 Dec 02:49
· 120 commits to master since this release

New Features:

  • Added the Destruction Target, a bullseye that turrets shoot to fire outputs.
  • New custom models for Old Aperture Laser items, made by Rosemary Webs.
  • Laser Catchers and Emitters can now use the alternate model which is closer to the floor.

Enhancements:

  • Added tint mask for ARES 228's Old Aperture ball, when being coloured.
  • Added a new Clean coop corridor, which shoots the bots up out of the floor.
  • Piston and Track Platforms can now have their speed customised.
  • Large and Small Faith Plate items have now been merged together. This means the faith_variants package has been removed entirely, make sure to remove that file.
  • Add compiler error if unused cube types on piston/track platforms.
  • Tweak Coop Spawn Room editor model to indicate orientation when vertical.
  • Several editor models have been remade: Pellet Destroyers, Logic gates, Triggers, Catwalks, Coop Checkpoints, P1 Entry/Exit Doors and P1 Fizzlers.
  • Pellets may now be configured to no longer hurt players.

Bugfixes:

  • Improve entry door logic to prevent being able to portal past the door-close trigger.
  • #4288: Change origin of static_phys.mdl to fix leaks if angled panels are facing a wall at a corner.
  • #3878: Fix missing frames in 70s/80s Half Glass Door.
  • Use a model for the sides/back of P1 Piston Platforms, to fix collision (especially with portals) and allow them to be lit dynamically.
  • Disallow Scaffold Slot items from being used as a midpoint.
  • Set a minimum light value on flip panels, to partially mitigate #4022.
  • Antline toggle, checkmark and timer items are now defined as proper items instead of directly in the style. This ensures they can be inherited as normal.
  • #4312: Fix blank Glass/Grating item descriptions.
  • Fix compile failure if 80s lobby entry is used with crushers.
  • Remove duplicate sign in Clean SP downward exit, if the regular sign is present.
  • Add clips to panels in Clean SP upward exit.
  • When spawning in Clean corridors, make the test chamber sign start illuminated.
  • Increase brightness of light strips in Clean corridors.
  • The Overgrowth music track now functions properly.
  • #4352: Fix Clean Coop Entry not cutting tiles when on the floor/ceiling.
  • #4336, #3941: Fix some catwalk placement issues.
  • Fix seams in Clean custom fizzler model, improve collisions.
  • Fix Piston/Track Platforms always using 4x4 tile patterns.
  • #4378: Fix 1970s SP exit door sign not working when vertical.
  • #4379: Fix leak with P1 Adjustable Pedestal Buttons.
  • #4076: Added safeguard in case Sendificator sends cubes out of bounds - they will be fizzled.
  • #3574: Fix leaks when using Old Aperture drawbridge with inputs.
  • #4392: Fix incorrect nodrawing of tiles underneath Clean/P1/Overgrown BEE1 doors.