You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added the Destruction Target, a bullseye that turrets shoot to fire outputs.
New custom models for Old Aperture Laser items, made by Rosemary Webs.
Laser Catchers and Emitters can now use the alternate model which is closer to the floor.
Enhancements:
Added tint mask for ARES 228's Old Aperture ball, when being coloured.
Added a new Clean coop corridor, which shoots the bots up out of the floor.
Piston and Track Platforms can now have their speed customised.
Large and Small Faith Plate items have now been merged together. This means the faith_variants package has been removed entirely, make sure to remove that file.
Add compiler error if unused cube types on piston/track platforms.
Tweak Coop Spawn Room editor model to indicate orientation when vertical.
Several editor models have been remade: Pellet Destroyers, Logic gates, Triggers, Catwalks, Coop Checkpoints, P1 Entry/Exit Doors and P1 Fizzlers.
Pellets may now be configured to no longer hurt players.
Bugfixes:
Improve entry door logic to prevent being able to portal past the door-close trigger.
#4288: Change origin of static_phys.mdl to fix leaks if angled panels are facing a wall at a corner.
#3878: Fix missing frames in 70s/80s Half Glass Door.
Use a model for the sides/back of P1 Piston Platforms, to fix collision (especially with portals) and allow them to be lit dynamically.
Disallow Scaffold Slot items from being used as a midpoint.
Set a minimum light value on flip panels, to partially mitigate #4022.
Antline toggle, checkmark and timer items are now defined as proper items instead of directly in the style. This ensures they can be inherited as normal.