-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Code Path to Save Current Game and Load Arbitrary Saves #426
base: pcen/save-types-without-references
Are you sure you want to change the base?
Code Path to Save Current Game and Load Arbitrary Saves #426
Conversation
@@ -0,0 +1,34 @@ | |||
[remap] |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
apparently we should check all *.import
files into source, but not Godot's .import
folder
@pcen This one slipped through the cracks- what's the status of this branch? Did these changes make it into godot4 when you split out your save work? If not there are likely conflicts by now, and maybe some redundancy. |
It's not merged. I think it was mostly UI change to allow loading and saving different saves, I don't think it added too much functionality. We should re-base if necessary and merge into Godot 4 branch |
This did not make it into the Carthage merge (though technically that ship hasn't sailed yet...) as there are significant conflicts between it and godot4 by this point, and I don't know enough about it to sort it out. This along with the tilemaps branch should be prioritized next before they get any further behind. |
to save the current game: ctrl + s -> saves to hardcoded path
./Text/save.json
(if running Godot from the command line, invoke in C7 subfolder)can now load .sav as well as .json files from main menu