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Mousemove fires outside canvas #12473
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This type of check technically works but isn't the behavior I'd actually expect. This will still trigger when hovering over any elements that overlap with the viewer which is common in our sandcastles and other viewer contexts. Even things like the builtin timeline and geocoder would still trigger with this check because it's purely based on the bounds.
I think a more accurate check is whether
event.target !== screenSpaceHandler._element
which more directly matches the behavior of the event being attached directly to thecanvas
Check out this sandcastle with an "overlay element" that I would not expect the mouse move handler to fire over.