๐ง Master of code, conjurer of games, invoking pixel wonders by programming flames!
Extreme Programming, Clever Refactoring, Team Playing โ the key to magic.
Solving problems is the best game out there! ๐ง
Proud director of Spain Game Devs community ๐ช๐ธ, a huge community of hispanic game developers.
I love organizing Game Jams like...
- Spain Game Devs Jam II - 566 people, 129 projects
- Spain Game Devs Jam III - 434 people, 88 projects
- Indie Spain Jam - 843 people, 172 projects
- Indie Spain Jam 2023 - 806 people, 178 projects
- Mermelada Jam #1 - 269 people, 64 projects
~To view more of my professional projects and experience, please go to my webpage: delunado.com!~
Stick to the Plan is a cozy puzzle game about a dog who loves loooong sticks! Working as the programmer & producer, using Unity/C# and related technologies. You can get the game and play a demo here.
- Unity Utils: This is a repository with my own pieces of reusable code for Unity. Some components and tools I've written along the years, and used in several projects. Feel free to use and upgrade them! This repository is in continuous growing.
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Monkeyroo: A Godot/C# written fighting simulation where two entities with different movements use Genetic Algorithms to learn how to fight each other. Project made for practicing AI techniques.
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Polaris Engine: A 3D custom game engine for Windows. Working on it for the sake of learning, now rendering models and allowing basic logic!
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Star Wars - Force Demo: A demo of some "Star Wars"-like powers. You can use telekinesis to move and push objects! Using Unity.
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Basic Neural Network: A basic neural network implemented on Unity. It allows for point classification with some customization!
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Two Di Char: Two Di Char is an early Unity prototype for a 2D platformer shooter, including some procedural world generation. It's not a finished game, just a little prototype, including a 2D Character Controller, Aim/Shoot controller, random world gen, etc.
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Finders!: Finders! is a simulation using genetic algorithms, where the little Finders have to find a way to the exit through generations. You can build your own map to challenge the Finders!
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Tribalia: Tribalia is a life simulation. The little Thumboys live in the wild nature, exploring the world, eating and fighting their brothers. And you can watch it! Now in Version 0.1.
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MinecraftIGV: A Minecraft-inspired project using C++ & OpenGL. You can move around, create and destroy blocks... It was a very interesting degree task!
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Game Of Life - ASCII: A Game Of Life version using ASCII characters and the console. Using C#.
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Random Screenshots from Prnt.sc: A program which shows random screenshots hosted on Prnt.sc, taking advantage of a web's vulnerability.
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This Person Does Not Exist Bot: A Twitter bot which uploads images from https://thispersondoesnotexist.com/. Using C#.
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Game Dev Resources Bot: A Telegram bot which manages content sent to a Game Dev Resources channel. Using C#.
These are my contributions to other open-source projects.
- Cassiopeia: Cassiopeia is a music manager, where you can include your own music files, create playlist, link your Spotify account, etc. I have mainly contribute with refactoring and code cleaning.
These are the studios/companies I've worked for.
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Under the Bed Games - Working here since 2024. Making horror adventures like Tales from Candleforth! Lead programmer in a team of 10~.
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Dead Pixel Tales: Worked here for more 2.5 years. I was 1/3 of this little indie studio, making cool meaningful games for the world! I was lead programmer and technical director, but as in every indie team, I also did non-programming related tasks like production, marketing and more.
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Odders Lab: Worked here as a VR Game Programmer in a big team. I've learned a lot about tooling, working with big development teams, porting games and of course VR!. Worked on games like "Les Mills Bodycombat" (Best Oculus App 2022) or "Chess Club".
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TEA Team: I have worked here for 2 years, as a programmer, game designer and community manager. It was a small studio of 3 to 5 members. Here I worked on: "Borro", "CryBots", "Generador de Historias y Argumentos", "We need you, Borro!", as well as some Jam games.
After 6+ years of learning and working with Unity/C# + developing simple C++ projects like 3D renderers, I started a 2D-focused game engine, Dune Engine. You can check the project here:
Don't hesitate on contacting me!