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Triggered via push February 26, 2025 12:40
Status Cancelled
Total duration 1h 15m 37s
Artifacts 4
Matrix: build-versions
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34 errors and 34 warnings
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-macos
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-windows
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-windows
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-ios
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
Process completed with exit code 2.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-macos
Process completed with exit code 2.
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-ios
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-template-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-template-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-template-android
FailFast: cancelling since parallel instance has failed
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-web
FailFast: cancelling since parallel instance has failed
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-linux
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
The operation was canceled.
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
FailFast: cancelling since parallel instance has failed
build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
The operation was canceled.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-template-linux
The Ubuntu-20.04 brownout takes place from 2025-02-01. For more details, see https://github.com/actions/runner-images/issues/11101
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-android
The Ubuntu-20.04 brownout takes place from 2025-02-01. For more details, see https://github.com/actions/runner-images/issues/11101
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-macos
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, false) / godot-template-linux
The Ubuntu-20.04 brownout takes place from 2025-02-01. For more details, see https://github.com/actions/runner-images/issues/11101
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-windows
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
The Ubuntu-20.04 brownout takes place from 2025-02-01. For more details, see https://github.com/actions/runner-images/issues/11101
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
build-versions (4.2.2-stable, 4.2.2.stable, true) / godot-editor-linux
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.

Artifacts

Produced during runtime
Name Size
godot-editor-linux-4.2.2-stable-mono.zip
67.7 MB
godot-editor-macos-4.2.2-stable-mono.zip
104 MB
godot-editor-windows-4.2.2-stable-mono.zip
64.8 MB
godot-editor-windows-4.2.2-stable.zip
46.3 MB