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Blender objects
If you already have a completed Blender scene, you can skip these instructions (though, we recommend checking out the section below on Naming your objects). The instructions below will walk through some basics of creating the geometry of objects in Blender. These are general Blender instructions (not specific to the use of the Blender-to-pbrt exporter), as the exporter does not require any special modifications to object geometry.
If you are working with a new Blender scene, the default scene will come with a cube object (circled in red below) and a light (circled in yellow below). Delete the light (left-click on the light, then click [del]). Unless you want to use the cube in your scene, you can delete the cube as well.
To create a new object in your Blender scene:
- Click
Add -> Mesh -> [your object of choice]
(as pictured below).
You will need to know the name of an object to edit it in iset3d, so we recommend giving your objects unique names in Blender (with one exception: planes will not be matched to their names). Our Blender tutorial will list the names of the objects in your scene, but you will need to know what name goes with what object.
You may also find it helpful to use the same string in the names of all related objects. For example, if you create a robot in your scene, you may want to name its parts "RobotTorso" and "RobotLeftArm". You will then be able to easily modify all related objects in iset3d by, for example, modifying all objects with names that contain the string "Robot".
To change the name of an object:
- Right-click the name of the object under
Scene Collection
(circled in yellow below). - Click
ID Data -> Rename
, then type in the new name.
- Select an object (left-click on the object).
- Click the
Move
button (circled in yellow below) or theRotate
button (circled in red below), then click-and-hold a directional arrow and drag to move/rotate the object in that direction. - Alternatively, click [n] to open the
Transform
menu (circled in blue below) and edit theLocation
or theRotation
of the object by clicking on the X, Y, or Z location/rotation to edit it.
- Select an object (left-click on the object).
- Click [s], move the mouse cursor outwards or inwards to scale, then left-click to set the scale.
- Alternatively, click [n] to open the
Transform
menu (circled in blue above), and edit theScale
of the object by clicking on the X, Y, or Z scale to edit it.
You may want to copy objects from other Blender scenes (such as scenes downloaded from 3D scene libraries) into your Blender scene.
To copy a single object:
- Open the other scene in Blender.
- Left-click to select the object.
- Click [ctrl]+[c] to copy the object.
- Close that other scene and open your scene in Blender.
- Click [ctrl]+[v] to paste the object into your scene.
Alternatively, you may want to work with two instances of Blender at the same time to copy over multiple objects from the other Blender scene into your scene. To open a 2nd instance of Blender:
- Right-click the Blender application icon.
- Click
Show Package Contents -> Contents -> Mac OS -> Blender
.
ISET3d development is led by Brian Wandell's Vistalab group at Stanford University and supported by contributors from other research institutions and industry.