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Cosmic Reach Model Editor plugin #506

Merged
merged 12 commits into from
Apr 30, 2024
12 changes: 12 additions & 0 deletions plugins.json
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Expand Up @@ -889,5 +889,17 @@
"min_version": "4.8.0",
"variant": "both",
"creation_date": "2024-04-1"
},
"cosmic_reach_model_editor": {
"title": "Cosmic Reach Model Editor",
"author": "Z. Hoeshin",
"icon": "icon.png",
"description": "Allows creating, editing, importing and exporting Cosmic Reach block models.",
"tags": ["Cosmic Reach"],
"version": "1.1.1",
"min_version": "4.8.0",
"variant": "both",
"creation_date": "2024-04-19",
"new_repository_format": true
}
}
4 changes: 4 additions & 0 deletions plugins/cosmic_reach_model_editor/about.md
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# Cosmic Reach Model Editor
Simple plugin that allows editing models that were created for the game [Cosmic Reach](https://finalforeach.itch.io/cosmic-reach).
<br>
If any bugs founds, make sure to report it to the plugin's [Github](https://github.com/zHoeshin/CosmicReachModelEditor).
282 changes: 282 additions & 0 deletions plugins/cosmic_reach_model_editor/cosmic_reach_model_editor.js
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(() => {
let codec, format, export_action, import_action, dialog, properties, originalJavaBlockCond
const id = "cosmic_reach_model_editor"
const name = "Cosmic Reach Model Editor"
const icon = "icon.png"
const icon64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAATxJREFUWIXtV6EOwjAQvREUAYFCowlBIkhm2LegMXwFho/gM8DMTS/T0ygEBDvE8pL1saNlWdIKnlmvaa+9d+/WNlqtd5WIyHgSSxPTUSJ94v66GPbzkYqIyKDXVTog2iTnqtnBkS/mM8OOl98dprlpF+XNsJkJ7wwM0UDkiBiRrrftE48n0z7s28dn19ofmCnKeh0w4Z8BqBEM2CIHbFoA2E9RirGefwbQQO55x8i1LeLsatrIOWsjzet1UB3hMKDBVRNdEQ4DrqrWNME514B5qIZwGABsqv9VE6gOMMR+vTPw38CHBljF2h+OgX7WBmx82V84DGgRMLQ6d60KZjAcBjRoOXedZ2MmHAZwPuMOh51rOWc1a+rn8XxL9s8Av4g451oOXcfxWQAEcyv+v4wi7XWM90Jf0Px7Z+ANxOF3G0qPE9EAAAAASUVORK5CYII="
Plugin.register(id, {
title: name,
icon: "icon.png",
author: "Z. Hoeshin",
description: "Allows creating, editing, importing and exporting Cosmic Reach block models.",
tags: ["Cosmic Reach"],
version: "1.1.1",
min_version: "4.8.0",
creation_date: "2024-04-19",
variant: "both",
new_repository_format: true,
onload() {
originalJavaBlockCond = Codecs.java_block.load_filter.condition
Codecs.java_block.load_filter.condition = (model) => {
return !model.cuboids && originalJavaBlockCond(model);
}

dialog = new Dialog("cosmic_reach_model_errormessage", {
id: "cosmic_reach_model_dialog",
title: "Something went wrong...",
buttons: [],
lines: [],
})

codec = new Codec("cosmic_reach_block_model_codec", {
name: "Cosmic Reach",
extension: "json",
remember: false,
load_filter: {type: "json", extensions: ["json"],
condition: (model) => {
return model.cuboids || model.textures;
}
},
format: new ModelFormat("cosmic_reach_model", {
id: "cosmic_reach_model",
icon: icon64,
name: "Cosmic Reach Model",
description: "Model format used by the game Cosmic Reach",
show_on_start_screen: true,
target: ["json"],

vertex_color_ambient_occlusion: true,
/*rotate_cubes: true,
rotation_limit: true,
rotation_snap: true,*/
uv_rotation: true,
java_face_properties: true,

edit_mode: true,

new() {
newProject(this)
Project.texture_width = 16
Project.texture_height = 16
}
}),
compile(options={}){
let facenamesbb = ["up", "down", "north", "south", "east", "west"]
let facenamescr = ["localPosY", "localNegY", "localNegZ", "localPosZ", "localPosX", "localNegX"]

cuboids = []
texturesUsed = []
texturesFilesUsed = []
textures = {}

function compileCube(obj){
let uvs = {}
for(let f of Object.keys(obj.faces)){
let uv = obj.faces[f].uv

let texture = Texture.all.filter((x) => {return x.uuid == obj.faces[f].texture})[0]
texture = (texture === undefined) ? "empty.png" : texture.name

let face = obj.faces[f]

uvs[f] = [uv[0], uv[1], uv[2], uv[3], face, texture]

texturesUsed.push(texture)
}

let cube = {
"localBounds": [...obj.from, ...obj.to],
"faces":
{
"localNegX": {"uv": uvs.west.slice(0, 4), "ambientocclusion": uvs.west[4].tint === 0,
"cullFace": uvs.west[4].cullFace !== "", "texture": uvs.west[5]},
"localPosX": {"uv": uvs.east.slice(0, 4), "ambientocclusion": uvs.east[4].tint === 0,
"cullFace": uvs.east[4].cullFace !== "", "texture": uvs.east[5]},

"localNegY": {"uv": uvs.down.slice(0, 4), "ambientocclusion": uvs.down[4].tint === 0,
"cullFace": uvs.down[4].cullFace !== "", "texture": uvs.down[5]},
"localPosY": {"uv": uvs.up.slice(0, 4), "ambientocclusion": uvs.up[4].tint === 0,
"cullFace": uvs.up[4].cullFace !== "", "texture": uvs.up[5]},

"localNegZ": {"uv": uvs.north.slice(0, 4), "ambientocclusion": uvs.north[4].tint === 0,
"cullFace": uvs.north[4].cullFace !== "", "texture": uvs.north[5]},
"localPosZ": {"uv": uvs.south.slice(0, 4), "ambientocclusion": uvs.south[4].tint === 0,
"cullFace": uvs.south[4].cullFace !== "", "texture": uvs.south[5]}
}
}

for(let f = 0; f < 6; f++){
if(uvs[facenamesbb[f]][4].rotation > 0){
cube.faces[facenamescr[f]].uvRotation = uvs[facenamesbb[f]][4].rotation
}
}

cuboids.push(cube)
}
function compileGroup(group){
group.children.forEach(obj => {
if (obj instanceof Group) {
compileGroup(obj);
} else if (obj instanceof Cube) {
compileCube(obj)
}
})
}

Outliner.root.forEach(obj => {
if (obj instanceof Group) {
compileGroup(obj);
} else if (obj instanceof Cube) {
compileCube(obj)
}
})

for(let i = 0; i < texturesUsed.length; i++){
if(texturesUsed[i] == null){
continue
}
const name = texturesUsed[i]
textures[name] = { "fileName": name }
}

return JSON.stringify({"textures": textures, "cuboids": cuboids})
},

parse(rawJSONstring, path){
let loadedTextures = {}

let patharr = path.split(/[\\\/]/g)
patharr = patharr.slice(0, patharr.length - 1)

if(patharr.length > 1){
patharr = [...patharr.slice(0, patharr.length - 2), "textures", patharr.pop()]
}

let facenamesbb = ["up", "down", "north", "south", "east", "west"]
let facenamescr = ["localPosY", "localNegY", "localNegZ", "localPosZ", "localPosX", "localNegX"]

let allTexturesSpecified = false

let data = rawJSONstring instanceof String ? JSON.parse(rawJSONstring) : rawJSONstring

if(data.textures == undefined){
data.textures = {}
}
for(let t of Object.keys(data.textures)){
let newtexture = new Texture().fromPath([...patharr, data.textures[t].fileName].join("/"))
loadedTextures[t] = newtexture.add()
}

if(Texture.all.length > 0) {
setTimeout(() => {
Project.texture_width = Texture.all[0].width
Project.texture_height = Texture.all[0].height
}, 50);
}

if(data.textures["all"] != undefined){
allTexturesSpecified = true
}

function getFaceUV(cuboid, face, uv){
return cuboid.faces[face].uv[uv]
}

function setUVforFace(cube, cuboid, facenamebb, facenamecr){
texture = allTexturesSpecified ? data.textures["all"] : data.textures[cuboid.faces[facenamecr].texture]
cube.faces[facenamebb].uv =[getFaceUV(cuboid, facenamecr, 0),
getFaceUV(cuboid, facenamecr, 1),
getFaceUV(cuboid, facenamecr, 2),
getFaceUV(cuboid, facenamecr, 3)]
cube.faces[facenamebb].texture = Texture.all.filter((x) => {return x.name == texture.fileName})[0]
}

if(data.cuboids == undefined){
throw Error(`No cuboids found in file ${path}`)
}

for(let cuboid of data.cuboids){
let from = cuboid.localBounds.slice(0, 3)
let to = cuboid.localBounds.slice(3, 6)

let cube = new Cube({from: from, to: to})
for(let i = 0; i < 6; i++){
try{
setUVforFace(cube, cuboid, facenamesbb[i], facenamescr[i])
cube.faces[facenamesbb[i]].texture = loadedTextures[cuboid.faces[facenamescr[i]].texture]
}catch(error){

}
cube.faces[facenamesbb[i]].cullface = cuboid.faces[facenamescr[i]].cullFace ? facenamesbb[i] : ""
cube.faces[facenamesbb[i]].tint = cuboid.faces[facenamescr[i]].ambientocclusion ? 0 : -1
}

cube.addTo(Group.all.last()).init()
}

setTimeout(() => {
Canvas.updateAll()
}, 50);

return true;
}
})


import_action = new Action('import_cosmic_reach_model', {
name: 'Import Cosmic Reach Model',
description: '',
icon: icon64,
category: 'file',
click() {
Blockbench.import({
extensions: ['json'],
type: 'Cosmic Reach Model',
readtype: 'text',
resource_id: 'json'
}, files => {
try{
codec.parse(files[0].content, files[0].path);
Canvas.updateAll()
}catch(error){
dialog.lines = `<div>
<h1>Unable to import file.</h1>
<p>${error}</p>
</div>`.split("\n")
dialog.show()
}
})
}
})

export_action = new Action('export_cosmic_reach_model', {
name: 'Export Cosmic Reach Model',
description: '',
icon: icon64,
category: 'file',
click() {
try{
codec.export();
}catch(error){
dialog.lines = `<div>
<h1>Unable to export file.</h1>
<p>${error}</p>
</div>`.split("\n")
dialog.show()
}
}
})

MenuBar.addAction(import_action, 'file.import')
MenuBar.addAction(export_action, 'file.export')



},
onunload() {
import_action.delete();
export_action.delete();
Codecs.java_block.load_filter.condition = originalJavaBlockCond
}
})
})()
Binary file added plugins/cosmic_reach_model_editor/icon.png
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