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-Changed SceneRenderer to work with 2 threads, 1 for transformations, and other for drawing (needs to be refactored, its a mess now) -Added SceneRasterizer class -Changed graphics update type of UpdateEvent to render and rasterize update type -Changed graphicsUpdate thread of GameManager to renderUpdate and rasterizeUpdate -Now the SceneRenderer does the transformations and the SceneRasterizer draws the Scene -Performance improved with this new graphics pipeline!!! -Updated SceneRenderer comments and added comments to the SceneRasterizer class
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John
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Sep 4, 2018
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src/main/java/com/johnsproject/jpge/graphics/SceneRasterizer.java
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package com.johnsproject.jpge.graphics; | ||
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import java.awt.Color; | ||
import java.awt.Graphics2D; | ||
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import com.johnsproject.jpge.graphics.SceneRenderer.RenderingType; | ||
import com.johnsproject.jpge.utils.Vector2Utils; | ||
import com.johnsproject.jpge.utils.Vector3Utils; | ||
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/** | ||
* The SceneRasterizer class draws the {@link Scene} assigned to the {@link SceneFrame}. | ||
* It takes all the {@link SceneObject SceneObjects} transformed and projected by the | ||
* {@link SceneRenderer} and draws them into the view buffer of all {@link Camera Camera} | ||
* in the {@link Scene}. | ||
* | ||
* @author John´s Project - John Konrad Ferraz Salomon | ||
*/ | ||
public class SceneRasterizer { | ||
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private int[] zBuffer = null; | ||
private int width = 0, height = 0; | ||
private static final int SHIFT = 20; | ||
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public SceneRasterizer(int width, int height) { | ||
zBuffer = new int[width*height]; | ||
this.width = width; | ||
this.height = height; | ||
} | ||
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void draw(Scene scene, int lastTime) { | ||
resetZBuffer(); | ||
int maxPolys = 0, renderedPolys = 0; | ||
for (Camera camera : scene.getCameras()) { | ||
camera.getViewGraphics().clearRect(0, 0, Vector2Utils.getX(camera.getScreenSize()), Vector2Utils.getY(camera.getScreenSize())); | ||
for (SceneObject obj : scene.getSceneObjects()) { | ||
Mesh mesh = obj.getMesh(); | ||
for (int[] polygon : mesh.getPolygons()) { | ||
if(polygon[Mesh.CULLED] == 0) { | ||
drawPolygon(polygon, mesh, camera); | ||
renderedPolys++; | ||
} | ||
maxPolys++; | ||
} | ||
} | ||
logData((Graphics2D)camera.getViewGraphics(), renderedPolys, maxPolys, lastTime); | ||
camera.drawBuffer(); | ||
} | ||
maxPolys = 0; | ||
renderedPolys = 0; | ||
} | ||
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void drawPolygon(int[] polygon, Mesh mesh, Camera camera) { | ||
long vt1 = mesh.getBufferedVertex(polygon[Mesh.VERTEX_1]); | ||
long vt2 = mesh.getBufferedVertex(polygon[Mesh.VERTEX_2]); | ||
long vt3 = mesh.getBufferedVertex(polygon[Mesh.VERTEX_3]); | ||
int uv1 = mesh.getUV(polygon[Mesh.UV_1]); | ||
int uv2 = mesh.getUV(polygon[Mesh.UV_2]); | ||
int uv3 = mesh.getUV(polygon[Mesh.UV_3]); | ||
int color = mesh.getMaterial(polygon[Mesh.MATERIAL_INDEX]).getColor(); | ||
int tmp, x1 = Vector3Utils.getX(vt1), y1 = Vector3Utils.getY(vt1), z1 = Vector3Utils.getZ(vt1), | ||
x2 = Vector3Utils.getX(vt2), y2 = Vector3Utils.getY(vt2), z2 = Vector3Utils.getZ(vt2), | ||
x3 = Vector3Utils.getX(vt3), y3 = Vector3Utils.getY(vt3), z3 = Vector3Utils.getZ(vt3), | ||
u1 = Vector2Utils.getX(uv1), v1 = Vector2Utils.getY(uv1), | ||
u2 = Vector2Utils.getX(uv2), v2 = Vector2Utils.getY(uv2), | ||
u3 = Vector2Utils.getX(uv3), v3 = Vector2Utils.getY(uv3); | ||
if (y1 > y2) { tmp = y2; y2 = y1; y1 = tmp; | ||
tmp = x2; x2 = x1; x1 = tmp; | ||
tmp = v2; v2 = v1; v1 = tmp; | ||
tmp = u2; u2 = u1; u1 = tmp;} | ||
if (y2 > y3) { tmp = y3; y3 = y2; y2 = tmp; | ||
tmp = x3; x3 = x2; x2 = tmp; | ||
tmp = v3; v3 = v2; v2 = tmp; | ||
tmp = u3; u3 = u2; u2 = tmp;} | ||
if (y1 > y2) { tmp = y2; y2 = y1; y1 = tmp; | ||
tmp = x2; x2 = x1; x1 = tmp; | ||
tmp = v2; v2 = v1; v1 = tmp; | ||
tmp = u2; u2 = u1; u1 = tmp;} | ||
if (y2 == y1) y2 += 1; | ||
int z = z1; | ||
if (z1 > z2) z = z2; | ||
if (z2 > z3) z = z3; | ||
if(camera.getRenderingType() == RenderingType.wireframe) { | ||
drawLine(x1, y1, x2, y2, z, color, camera); | ||
drawLine(x2, y2, x3, y3, z, color, camera); | ||
drawLine(x3, y3, x1, y1, z, color, camera); | ||
} | ||
if(camera.getRenderingType() == RenderingType.solid) { | ||
drawPolygon(x1, y1, x2, y2, x3, y3, z, color, camera); | ||
} | ||
if(camera.getRenderingType() == RenderingType.textured) { | ||
Texture img = mesh.getMaterial(0).getTexture(); | ||
drawPolygonAffine(x1, y1, x2, y2, x3, y3, z, u1, v1, u2, v2, u3, v3, img, camera); | ||
} | ||
} | ||
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void setPixel(int x, int y, int z, int color, Camera camera) { | ||
int camPos = camera.getScreenPosition(); | ||
int pos = (x + Vector2Utils.getX(camPos)) + ((y + Vector2Utils.getY(camPos))*width); | ||
int pz = camera.getNearClippingPlane()-z; | ||
if(zBuffer[pos] < pz) { | ||
zBuffer[pos] = pz; | ||
camera.setPixel(x, y, color); | ||
} | ||
} | ||
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public void resetZBuffer() { | ||
for (int i = 0; i < zBuffer.length; i++) { | ||
zBuffer[i] = Integer.MIN_VALUE; | ||
} | ||
} | ||
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void drawLine(int x1, int y1, int x2, int y2, int z, int color, Camera camera) { | ||
int w = x2 - x1; | ||
int h = y2 - y1; | ||
int dx1 = 0, dy1 = 0, dz1 = 0, dx2 = 0, dy2 = 0, dz2 = 0; | ||
if (w < 0) dx1 = -1; else if (w > 0) dx1 = 1; | ||
if (h < 0) dy1 = -1; else if (h > 0) dy1 = 1; | ||
if (w < 0) dx2 = -1; else if (w > 0) dx2 = 1; | ||
int longest = Math.abs(w); | ||
int shortest = Math.abs(h); | ||
if (longest < shortest) { | ||
longest = Math.abs(h); | ||
shortest = Math.abs(w); | ||
if (h < 0) dy2 = -1; | ||
else if (h > 0) dy2 = 1; | ||
dx2 = 0; | ||
} | ||
int numerator = longest >> 1; | ||
for (int i = 0; i < longest; i++, numerator += shortest) { | ||
setPixel(x1, y1, z, color, camera); | ||
if (numerator > longest) { | ||
numerator -= longest; | ||
x1 += dx1; y1 += dy1; z += dz1; | ||
} else { | ||
x1 += dx2; y1 += dy2; z += dz2; | ||
} | ||
} | ||
} | ||
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void drawPolygon(int x1, int y1, int x2, int y2 ,int x3, int y3, int z, int c, Camera cam) { | ||
int dx1 = 0, dx2 = 0, dx3 = 0; | ||
int y1y0 = y2-y1, y2y0 = y3-y1, y2y1 = y3-y2; | ||
if (y1y0 > 0) { dx1=(((x2-x1)<<SHIFT)/(y1y0)); } else dx1=0; | ||
if (y2y0 > 0) { dx2=(((x3-x1)<<SHIFT)/(y2y0)); }else dx2=0; | ||
if (y2y1 > 0) { dx3=(((x3-x2)<<SHIFT)/(y2y1)); } else dx3=0; | ||
int sx = x1<<SHIFT, ex = x1<<SHIFT; | ||
int sy = y1; | ||
if (dx1 > dx2) { | ||
for (; sy <= y2-1; sy++, sx += dx2, ex += dx1) | ||
drawHLine(sx >> SHIFT, ex >> SHIFT, sy, z, c, cam); | ||
ex = x2 << SHIFT; | ||
for (; sy <= y3; sy++, sx += dx2, ex += dx3) | ||
drawHLine(sx >> SHIFT, ex >> SHIFT, sy, z, c, cam); | ||
}else { | ||
for (; sy <= y2-1; sy++, sx += dx1, ex += dx2) | ||
drawHLine(sx >> SHIFT, ex >> SHIFT, sy, z, c, cam); | ||
sx = x2 << SHIFT; | ||
for (; sy <= y3; sy++, sx += dx3, ex += dx2) | ||
drawHLine(sx >> SHIFT, ex >> SHIFT, sy, z, c, cam); | ||
} | ||
} | ||
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void drawHLine(int sx, int ex, int sy, int z, int color, Camera camera) { | ||
if(sy > 0 && sy < height) { | ||
for (int i = sx; i < ex; i ++) { | ||
if(i > 0 && i < width)setPixel(i, sy, z, color, camera); | ||
} | ||
} | ||
} | ||
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void drawPolygonAffine(int x1, int y1, int x2, int y2, int x3, int y3, int z, | ||
int u1, int v1, int u2, int v2, int u3, int v3, Texture img, Camera cam) { | ||
int w = img.getWidth()-1, h = img.getHeight()-1; | ||
u1 = (u1*w)>>7; u2 = (u2*w)>>7; u3 = (u3*w)>>7; | ||
v1 = (v1*h)>>7; v2 = (v2*h)>>7; v3 = (v3*h)>>7; | ||
int dx1 = 0, dx2 = 0, dx3 = 0; | ||
int du1 = 0, du2 = 0, du3 = 0, du = 0, dui = 0; | ||
int dv1 = 0, dv2 = 0, dv3 = 0, dv = 0, dvi = 0; | ||
if (y2-y1 > 0) { | ||
dx1=(((x2-x1)<<SHIFT)/(y2-y1)); | ||
du1=(((u2-u1)<<SHIFT)/(y2-y1)); | ||
dv1=(((v2-v1)<<SHIFT)/(y2-y1)); | ||
} else dx1=du1=dv1=0; | ||
if (y3-y1 > 0) { | ||
dx2=(((x3-x1)<<SHIFT)/(y3-y1)); | ||
du2=(((u3-u1)<<SHIFT)/(y3-y1)); | ||
dv2=(((v3-v1)<<SHIFT)/(y3-y1)); | ||
} else dx2=du2=dv2=0; | ||
if (y3-y2 > 0) { | ||
dx3=(((x3-x2)<<SHIFT)/(y3-y2)); | ||
du3=(((u3-u2)<<SHIFT)/(y3-y2)); | ||
dv3=(((v3-v2)<<SHIFT)/(y3-y2)); | ||
} else dx3=du3=dv3=0; | ||
int sx = x1<<SHIFT, sv = v1<<SHIFT, su = u1<<SHIFT, | ||
ex = x1<<SHIFT, eu = u1<<SHIFT, ev = v1<<SHIFT; | ||
int sy = y1; | ||
if (dx1 > dx2) { | ||
for (; sy <= y2 - 1; sy++) { | ||
drawHLineAffine(sx>>SHIFT, ex>>SHIFT, sy, z, su, du>>SHIFT, eu, sv, dv>>SHIFT, ev, img, cam); | ||
sx += dx2; su += du2; sv += dv2; | ||
ex += dx1; eu += du1; ev += dv1; | ||
} | ||
ex = x2<<SHIFT; | ||
for (; sy <= y3; sy++) { | ||
drawHLineAffine(sx>>SHIFT, ex>>SHIFT, sy, z, su, dui>>SHIFT, eu, sv, dvi>>SHIFT, ev, img, cam); | ||
sx += dx2; su += du2; sv += dv2; | ||
ex += dx3; eu += du3; ev += dv3; | ||
} | ||
}else{ | ||
for (; sy <= y2 - 1; sy++) { | ||
drawHLineAffine(sx>>SHIFT, ex>>SHIFT, sy, z, su, du>>SHIFT, eu, sv, dv>>SHIFT, ev, img, cam); | ||
sx += dx1; su += du1; sv += dv1; | ||
ex += dx2; eu += du2; ev += dv2; | ||
} | ||
sx = x2<<SHIFT; | ||
for (; sy <= y3; sy++) { | ||
drawHLineAffine(sx>>SHIFT, ex>>SHIFT, sy, z, su, dui>>SHIFT, eu, sv, dvi>>SHIFT, ev, img, cam); | ||
sx += dx3; su += du3; sv += dv3; | ||
ex += dx2; eu += du2; ev += dv2; | ||
} | ||
} | ||
} | ||
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void drawHLineAffine(int sx, int ex, int sy, int z, int su, int du, int eu, int sv, int dv, int ev, Texture img, Camera camera) { | ||
du = Math.abs(du); dv = Math.abs(dv); | ||
su = Math.abs(su); sv = Math.abs(sv); | ||
if (ex-sx > 0) { | ||
du = (eu-su)/(ex-sx); | ||
dv = (ev-sv)/(ex-sx); | ||
} | ||
if(sy > 0 && sy < height) { | ||
for (int i = sx; i < ex; i++, su += du, sv += dv) { | ||
if(i > 1 && i < width-1)setPixel(i, sy, z, img.getPixel(su>>SHIFT, sv>>SHIFT), camera); | ||
} | ||
} | ||
} | ||
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private final Color backColor = new Color(160, 160, 160, 160); | ||
void logData(Graphics2D buffer, int renderedPolys, int maxPolys, int lastTime) { | ||
buffer.setColor(backColor); | ||
buffer.fillRect(5, 38, 230, 50); | ||
buffer.setColor(Color.WHITE); | ||
int maxMem = Math.round(Runtime.getRuntime().totalMemory() >> 20); | ||
int freeMem = Math.round(Runtime.getRuntime().freeMemory() >> 20); | ||
buffer.drawString("Render Time : " + (lastTime / 1000000) + " ms", 10, 50); | ||
//buffer.drawString("FPS : " + (1000/((lastTime / 1000000)+1)), 10, 50); | ||
buffer.drawString("rendered Polygons : " + renderedPolys + " / " + maxPolys, 10, 65); | ||
buffer.drawString("Memory usage : " + (maxMem - freeMem) + " / " + maxMem + " MB", 10, 80); | ||
} | ||
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} |
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