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Set and map collisions optimization #52
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Also addresses #45. |
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Let's try to eliminate asymptotic overhead on big sets/maps. For example, given the current representation of a collision node, I believe |
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Benchmark parameters adjustment and benchmark result files will be removed before merging.
Introducing
CollisionTrieNode
for collision nodes (polymorphism approach) adds significant performance losses, see hashSet regressions: https://teamcity.jetbrains.com/viewLog.html?buildId=2469110&buildTypeId=KotlinTools_KotlinxCollectionsImmutable_BenchmarkHashIterations&tab=artifacts#%2FbenchmarkResultsThus, collision nodes and normal nodes were not separated into different entities.
Final benchmark results: https://teamcity.jetbrains.com/viewLog.html?buildId=2469130&buildTypeId=KotlinTools_KotlinxCollectionsImmutable_BenchmarkHashIterations&tab=artifacts