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This wiki is dedicated to a more descriptive look at all the Origins added by the mod, with all key-binds & conditions related to the Origins.
Keep in mind that when a "scale" change is mentioned, the default Minecraft "scale" is 1.
This Origins mod was created with compatibility in mind. The Deer's "Forest Native" ability, for example, uses biome temperatures to detect a forest biome.
Mod-pack authors can add to the tags I've created for further compatibility. You can easily do this using KubeJS or datapacks. Here's a list of tags and their description for you to add more items/blocks to if you're running more mods:
Item tags:
-
origins:ignore_diet
- Foods that should ignore dietary restrictions in Origins that have them
-
origins:shields
- Shields
- Used by the Unwieldy power for Beach Crabs
-
'grounded_origins:deer/berry_foods'
- Berries and berry related foods
- Used by the Berry Good power for Deers
-
'grounded_origins:penguin/seafood'
- Add more seafoods to this tag that should be edible to Penguins
- Used by the Aquatic Diet power for Penguins
-
'grounded_origins:moth/fibrous_foods'
- Add more foods that you want to be edible by Moths
- Used in the Fibrous Diet power
-
'fabric:tools' (FABRIC) or 'forge:tools' (FORGE)
- Add more tools & weaposn to this tag
- Used in the Pincers power for Beach Crabs
Block tags:
-
'grounded_origins:moth/glowstone_lights'
- Glowstone lighting blocks
- Used by the Phototactic power for Moths
-
'grounded_origins:moth/lanterns'
- Lantern lighting blocks
- Used by the Phototactic power for Moths
-
'grounded_origins:moth/pumpkin_lights'
- Pumpkin-related lighting blocks
- Used by the Phototactic power for Moths
-
'grounded_origins:moth/sea_lights'
- Sea-related lighting blocks
- Used by the Phototactic power for Moths
-
'grounded_origins:moth/soul_lights'
- Soul-related lighting blocksag
- Used by the Phototactic power for Moths
It's rather simple to edit the data within this mod, or to even add to it, but that first requires the knowledge of how to create a datapack. If you want to edit powers, the origins themselves, or item/block tags, this guide should be able to get you started.
I would highly recommend you use Visual Studio Code as your text editor/IDE. I would also recommend you install the Prettify JSON extension.
You'll want to start by creating creating a world in Minecraft and navigating to the datapacks folder: .minecraft/saves/New World/datapacks
. Create a new folder within the datapacks folder and name it whatever you'd like, I'm naming mine test-pack
.
- You can press F3 + H to see the item id of each item you hover over
- A "power" is an Origins ability.
- You can see everything that you can edit with a datapack here, or by opening the mods jar file using 7zip/winrar
1. Create the pack.mcmeta
file
- This file follows JSON formatting and rules
- It holds information on your datapack that will be displayed in the datapack selection screen. It's required for your datapack to be read by the game.
Your pack.mcmeta
file should look something like this:
{
"pack": {
"pack_format": 8,
"description": "A demonstration datapack for the Grounded Origins Wiki"
}
}
- The
pack_format
field is used to determine the Minecraft version your datapack was created for. You can find the value the corresponding Minecraft version here, but generally, the value will be the 2nd value of the 2nd version number of Minecraft. For 1.18,pack_format
will be 8. - The
description
field is used to describe your datapack. You must give it a string.
2. Create the pack.png
file (optional)
- This is the image that will be displayed for your datapack in the datapack selection screen.
3. Create the data
folder
- This folder will contain every addition or edit that you make
Congratulations! You've succesfully completed the set-up towards a datapack.
Tags are a vanilla-Minecraft concept. They're quite easy to understand, so this is a great point to get you started on the various functionality within Grounded Origins. Tags are essentially a list of items that can be used by parts of the game. In this case, the mod uses tags as a list of items and blocks for several powers.
- Consider which tag you want to edit first. This is contains list of all tags this mod uses and has created, and the links to their source.
- I want to edit add more to the foods that the Moth Origin can eat, because I have the Farmers Delight mod installed! I'd have to edit the
grounded_origins:moth/fibrous_foods
tag, which can be found in the source code here
- I want to edit add more to the foods that the Moth Origin can eat, because I have the Farmers Delight mod installed! I'd have to edit the
- Check the file-path of where that tag is stored in the source. It's stored in
data/grounded_origins/tags/items/moth/
, so we're going to have to create every folder leading up to the tag's file,fibrous_foods.json
- Keep in mind that tag names ignore the
/tags/items
or/tags/blocks/
, those folders already assumed in-code and in-game.
- Keep in mind that tag names ignore the
- Now that we've created the correct file-path, we should now create the
fibrous_foods.json
tag file. Lets backtrack just a bit though. This is what thegrounded_origins:moth/fibrous_foods
looks like by default, and theres a few things we should consider
{
"replace": false,
"values": [
"grounded_origins:flower_stamens",
"paper",
"book",
"string",
"leather",
"apple",
"carrot",
"beetroot",
"beetroot_soup",
"sweet_berries",
"glow_berries",
"dried_kelp"
]
}
-
replace
is important here. It's asking if you want to replace everything in the tag and re-define it with new items orvalues
. I wouldn't recommend setting it totrue
, as all we want to do is add onto the tag, not replace it. -
values
is an "array", or in simpler terms, a list, of all items within the tag. Since we're settingreplace
to false, we're adding new items into the list. We can ignore the items already in the list.- Notice that mod-added items need the Mod ID specified before the item, where as items added by Minecraft don't.
- Create a new file:
fibrous_foods.json
. It's important that it follows the exact same file-path and name as the original file. The file-path, again, wasdata/grounded_origins/tags/items/moth/
. - Open the file and create the
replace
field, then set it tofalse
like you saw above. - Create the
values
array and add to it. This is where you'll add the items into the tag. To add items, you'll need to add their Item ID, which you can find by pressing F3 + H in-game and hovering over the item. I've chosen the Cabbage and Cabbage Leaf items from the Farmers Delight mod, which have thefarmersdelight:cabbage
andfarmersdelight:cabbage_leaf
Item IDs respectfully.
This was my final result:
{
"replace": false,
"values": [
"farmersdelight:cabbage",
"farmersdelight:cabbage_leaf"
]
}
- Use the /reload command (this will make your game load and lag behind for at most 30-60 seconds)
- Check if your item now has the tag! You'll need Roughly Enough Items or (Just Enough Items if you're on Forge) to do this. Press F3 + H, and then hold the Shift key over the item you want to check. I was able to see the tag's ID under the Item ID as
#grounded_origins:moth/fibrous_foods
. The "#" just indicates that it's a tag.
If you had any problems with getting this to work:
- Read your latest.log (found in
.minecraft/logs/latest.log
) for the error, if any - Ensure that you have the correct file-path
- Check that your folders and file are named correctly
- Ensure that the datapack is loaded properly
As of 1.19, you can disable certain powers or origins in the origins_server.json
config file found in your config folder. You'll find entries for every origin.
On earlier versions, you'll have to do this by datapack, but it's still relatively simple. This will be a guide to do exactly that.
The Origin definition files can be found in data/grounded_origins/origins/
, or here.
I'll disable the Beach Crab Origin here. This is the default beach_crab.json
file:
{
"powers": [
"grounded_origins:beach_crab/home",
"grounded_origins:beach_crab/rave",
"grounded_origins:beach_crab/krusty",
"grounded_origins:beach_crab/legs_n_chelipeds",
"grounded_origins:beach_crab/crawler",
"grounded_origins:beach_crab/pincers",
"grounded_origins:beach_crab/shell",
"grounded_origins:beach_crab/crustacean_gills",
"grounded_origins:beach_crab/kelpomaniac",
"origins:aqua_affinity",
"origins:no_shield"
],
"icon": "grounded_origins:beach_crab_icon",
"order": 0,
"impact": 2
}
All we want to do is give it the following fields:
-
loading_priority
, which when set to any number higher than 0, will allow the json file you've created to overwrite mod-added origins & powers. -
unchoosable
, which will make the origin unchoosable. It takes eithertrue
orfalse
. It's false by default, and we're gonna be changing that.
Now I'll create the new beach_crab.json
file in my datapack, following the directory mentioned above: test-pack/data/grounded_origins/origins/beach_crab.json
, which will disable the Beach Crab origin. It file should look like this:
{
"powers": [
"grounded_origins:beach_crab/home",
"grounded_origins:beach_crab/rave",
"grounded_origins:beach_crab/krusty",
"grounded_origins:beach_crab/legs_n_chelipeds",
"grounded_origins:beach_crab/crawler",
"grounded_origins:beach_crab/pincers",
"grounded_origins:beach_crab/shell",
"grounded_origins:beach_crab/crustacean_gills",
"grounded_origins:beach_crab/kelpomaniac",
"origins:aqua_affinity",
"origins:no_shield"
],
"icon": "grounded_origins:beach_crab_icon",
"order": 0,
"impact": 2,
"unchoosable": true,
"loading_priority": 1
}
Much like what was mentioned above, all we need to do is edit the origin definition itself. If I want to remove the "Rave" ability from the Beach Crab, all I have to do is remove it from beach_crab.json
in /data/grounded_origins/origins/
.
{
"powers": [
"grounded_origins:beach_crab/home",
"grounded_origins:beach_crab/krusty",
"grounded_origins:beach_crab/legs_n_chelipeds",
"grounded_origins:beach_crab/crawler",
"grounded_origins:beach_crab/pincers",
"grounded_origins:beach_crab/shell",
"grounded_origins:beach_crab/crustacean_gills",
"grounded_origins:beach_crab/kelpomaniac",
"origins:aqua_affinity",
"origins:no_shield"
],
"icon": "grounded_origins:beach_crab_icon",
"order": 0,
"impact": 2,
"loading_priority": 1
}
Just ensure that loading_priority
is set to 1 and you should be able to make any change as you desire to the original material.