Skip to content

Penguin

mo_shark edited this page Oct 22, 2023 · 8 revisions


Description/Overview

A group of little furry birds that enjoy the ice, snow, and the murder of fish!


"You're a 0.25 blocks shorter than a human. Your flightless wings provide more attack speed, but less reach."

Ability 1:

  • Scale "height" changed to 0.75 (1.38 blocks high)
  • Scale "width" changed to 0.75 (0.45 blocks wide)
  • Scale "reach" changed to 0.85
  • Scale "motion" changed to 0.9 (all general movement is almost halved, but it is in accordance with the height/width changes above)

Ability 2:

  • 0.25x more attack speed

"You can only eat seafood, and it sustains you much farther."


"Every 10 seconds, you are able to perform an underwater lunge."

You're able "boost" yourself in the direction you're facing

  • Cooldown of 10 seconds
    • Conditions:
    • Must be touching water
  • Keys: Secondary

"Your belly is frictionless in colder environments, allowing you to flop onto your belly and slide!"

You can "slide" (it's swimming, technically) on land

  • Cooldown of 7 seconds
  • Active for 2 seconds
    • Conditions:
    • Must be in biome with temperature less than or equal to 0.4 (any cold/snowy biome)
    • Must be standing on a block
  • Keys: Primary

Fragile

"You have 3 less hearts of health than humans."


"You're quite resistant in snowy biomes, but weaker and slower the warmer the biome. 4-8 levels of Fire Protecion will grant you safe passage through any biome."

You gain varying buffs/de-buffs. Buffs in colder biomes, de-buffs in warmer biomes.

  • You must be in the biome for 10 seconds to get the effects
  • Duration can stack up to a minute

Resistance II:

  • Conditions:
  • Must be in a biome with a temperature less than or equal to 0.05 (Snowy biomes)

Resistance I:

  • Conditions:
  • Must be in a biome with a temperature less than or equal to 0.4 (Cold biomes, like Taigas & Mountains)

Weakness I & Slowness I:

  • Conditions:
  • Must be in a biome with a temperature greater than or equal to 0.6 (Forests, Beaches, Plains, etc.)
  • Must NOT be wearing Fire Protection levels greater than or equal to 4

Weakness II & Slowness II:

  • Conditions:
  • Must be in a biome with a temperature greater than or equal to 0.9 (Desert, Badlands, Savannah, Jungle, The Nether, etc.)
  • Must NOT be wearing Fire Protection levels greater than or equal to 8

"You have an exceptionally high oxygen capacity, and deal far more damage while underwater."

While underwater:

  • You have a flickering Water Breathing effect
  • You deal 6 more damage

"The Nether sets your fur aflame, unless wearing eight levels total of Fire Protection armor. You take double the damage from fire-based sources, unless wearing four levels of Fire Protection."

Ability 1: You're set on fire when in The Nether dimension

  • Conditions:
  • Must NOT be wearing Fire Protection levels greater than or equal to 8

Ability 2: You take 2x more damage from:

  • Lava
  • Being on fire
  • Being in fire
  • Standing on a hot floor (Magma block)
    • Conditions:
    • Must NOT be wearing Fire Protection levels greater than or equal to 4

"You can swim much faster and take less damage from a fall, but move slower when not in a very cold biome. Alternatively, you can equip Frost Walker boots to maintain the same speed regardless of biome."

Ability 1:

  • Swim speed is doubled

Ability 2:

  • You take 0.4x less fall damage

Ability 3

  • 0.02 less movement speed (default is 0.1)
    • Conditions:
    • Biome temperature must NOT be less than or equal to 0.4
    • Frost Walker enchantment must NOT be equipped