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0.9.0

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@MrVauxs MrVauxs released this 11 Sep 16:05
· 203 commits to main since this release

Added

  • A separate Persistent Animations setting. Allows you to play or disable persistent animations regardless of quality settings.
    • Its roll option for animations is settings:persistent.
  • Added toggle:create, toggle:update, and toggle:delete roll options for toggle trigger.
  • "JB2A Mode" dev-only setting, allowing to quickly change between the module acting if only jb2a_patreon or JB2A_DnD5e is installed.
  • Users now can see the Preset and World animations. They still cannot make changes to them.
  • requires to Token Image packs. If a given module is not installed (but can be inactive!), the given options will not be shown.
  • Monster Core Token Image Packs for Animal Form, Dragon Form, etcetera. Do note that Monster Core does not include images for every form.
  • JSON Editor now clearly states whether it is in edit mode or read-only mode.
  • Support for NPC and Item sheets having on-sheet "Animations" Tab button instead of a Header button. (#154)
  • New "button position" setting for minimized graphics Header button (i.e. just the icon, no text). (#154)
  • CSS Improvements (added content-visiblity and contain) to list-like menus such as Animation History, Custom Animations, and Token Image Manager.
  • New Animations
    • "Accelerate" and "Decelerate" from Dreams Circle (graphics-vfx)
    • Stabilize (Tradition Variants), Haste, Slow, Warp Step, Slashing Gust, Staves, Drain Bonded Item, Unleash Psyche, Produce Flame, Shove, Seek (@MrVauxs)
    • Courageous Anthem (using Workbench aura), Haunting Hymn, Heal, Light, Soothe, Telekinetic Rend, Triple Time (using Workbench aura) (@Mystler)
    • Flying Flame (@MrVauxs, @ChasarooniZ)
    • Tail, Horn, Trident (@ChasarooniZ)

Changed

  • Changed all sounds to use graphics-sfx instead of pf2e-graphics. Added graphics-vfx.
  • Maximum Settings no longer create persistent animations. See the Added section.
  • Quality Settings have been changed from graphics-quality:X to settings:quality:X.
  • Removed the Window Location setting. Its now always on top, matching the original sheet.
  • Tweaked Animations
    • Refactored all Conditions and some Effect animations. Some, primarily those with multiple steps were changed. (@MrVauxs)
    • Fixed all animations that were exclusive to JB2A Patreon to work on the free pack as well. (huge thanks to @Spappz!)
    • Delayed the Crossbow attack sound (@MrVauxs)
    • Blazing Wave now covers lot more area. (@MrVauxs)
    • Oscillating Wave ignite/produce flame now creates an ice projectile and not a blue fire bolt. (@MrVauxs)
    • Admonishing Ray (sound), Caustic Blast (sound), Daze, Divine Lance, Phase Bolt, Shield (sound), Void Warp (sound) (@Mystler)

Fixed

  • Animation History not including settings roll options.
  • Fixed animations not triggering saying there are no targets when there are.
  • Improved the handling of default animations, with multiple defaults in separate parts of the same animation no longer causing issues.
  • Fixed roll-based triggers using the wrong sluggify function for roll outcomes (resulting in criticalfailure instead of critical-failure).
  • remove removing animations from all tokens and not just the one affected.
  • Creating World Animations causing some but not all (???) preset animations to no longer function. (#165)