Releases
v0.9.0
Added
A separate Persistent Animations setting. Allows you to play or disable persistent animations regardless of quality settings.
Its roll option for animations is settings:persistent
.
Added toggle:create
, toggle:update
, and toggle:delete
roll options for toggle
trigger.
"JB2A Mode" dev-only setting, allowing to quickly change between the module acting if only jb2a_patreon or JB2A_DnD5e is installed.
Users now can see the Preset and World animations. They still cannot make changes to them.
requires
to Token Image packs. If a given module is not installed (but can be inactive!), the given options will not be shown.
Monster Core Token Image Packs for Animal Form, Dragon Form, etcetera. Do note that Monster Core does not include images for every form.
JSON Editor now clearly states whether it is in edit mode or read-only mode.
Support for NPC and Item sheets having on-sheet "Animations" Tab button instead of a Header button. (#154 )
New "button position" setting for minimized graphics Header button (i.e. just the icon, no text). (#154 )
CSS Improvements (added content-visiblity
and contain
) to list-like menus such as Animation History, Custom Animations, and Token Image Manager.
New Animations
"Accelerate" and "Decelerate" from Dreams Circle (graphics-vfx
)
Stabilize (Tradition Variants), Haste, Slow, Warp Step, Slashing Gust, Staves, Drain Bonded Item, Unleash Psyche, Produce Flame, Shove, Seek (@MrVauxs )
Courageous Anthem (using Workbench aura), Haunting Hymn, Heal, Light, Soothe, Telekinetic Rend, Triple Time (using Workbench aura) (@Mystler )
Flying Flame (@MrVauxs , @ChasarooniZ )
Tail, Horn, Trident (@ChasarooniZ )
Changed
Changed all sounds to use graphics-sfx
instead of pf2e-graphics
. Added graphics-vfx
.
Maximum Settings no longer create persistent animations. See the Added section.
Quality Settings have been changed from graphics-quality:X
to settings:quality:X
.
Removed the Window Location setting. Its now always on top, matching the original sheet.
Tweaked Animations
Refactored all Conditions and some Effect animations. Some, primarily those with multiple steps were changed. (@MrVauxs )
Fixed all animations that were exclusive to JB2A Patreon to work on the free pack as well. (huge thanks to @Spappz !)
Delayed the Crossbow attack sound (@MrVauxs )
Blazing Wave now covers lot more area. (@MrVauxs )
Oscillating Wave ignite/produce flame now creates an ice projectile and not a blue fire bolt. (@MrVauxs )
Admonishing Ray (sound), Caustic Blast (sound), Daze, Divine Lance, Phase Bolt, Shield (sound), Void Warp (sound) (@Mystler )
Fixed
Animation History not including settings
roll options.
Fixed animations not triggering saying there are no targets when there are.
Improved the handling of default
animations, with multiple default
s in separate parts of the same animation no longer causing issues.
Fixed roll-based triggers using the wrong sluggify function for roll outcomes (resulting in criticalfailure
instead of critical-failure
).
remove
removing animations from all tokens and not just the one affected.
Creating World Animations causing some but not all (???) preset animations to no longer function. (#165 )
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