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Releases: MrVauxs/pf2e-graphics

1.0.0-alpha.7

10 Feb 18:52
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1.0.0-alpha.7 Pre-release
Pre-release

Fixed

  • Animation Set Editor breaking when making a new animation and immediately saving without any sections made.

1.0.0-alpha.4

29 Jan 15:44
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1.0.0-alpha.4 Pre-release
Pre-release

Fixed

  • offset and anchor not being properly set as numbers.

1.0.0-alpha.3

29 Jan 12:17
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1.0.0-alpha.3 Pre-release
Pre-release

Fixed

  • Animation Document not being read-only for other users than its creator.
  • TourNag message erroring at startup.

1.0.0-alpha.2

29 Jan 11:44
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1.0.0-alpha.2 Pre-release
Pre-release

Added

  • Tours. Or one, specifically. May be expanded upon in the future.
  • Crosshair snap resolution.
  • Looking at Animation History JSON.

Changed

  • Staff animation not requiring a target.
  • Added "target:distance above 0 feet" predicate to all animations requiring targets to work.

Fixed

  • Sounds throwing a gridUnits type error.

1.0.0-alpha.1

25 Jan 15:51
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1.0.0-alpha.1 Pre-release
Pre-release

Added

  • Explanations for some Animation Editor options.

Changed

  • Minimum Sequencer version to 3.4.8.
  • Crosshairs to now create a popup window letting the user to choose when to place the crosshair.

Fixed

  • The sidebar not being able to scroll.

1.0.0-alpha

25 Jan 10:31
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1.0.0-alpha Pre-release
Pre-release

Changed

  • The entire animation system.

0.9.4

22 Nov 16:26
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Fixed

  • Worked around user ownership being buggy for imported adventure characters.

0.9.3

21 Sep 15:53
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Changed

  • Nothing. This release is purely for purposes of syncing the module.zip with the Forge. Again.

0.9.2

21 Sep 15:34
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Fixed

  • Changing the volume causing it to be applied multiplicatively with itself over multiple animations (so 1st is 50%, 2nd is 25%, 3rd is 12.5%, etc.)

0.9.1

12 Sep 01:13
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Changed

  • Nothing. This release is purely for purposes of syncing the module.zip with the Forge.